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[-] xkforce@lemmy.world 40 points 11 months ago* (last edited 11 months ago)

It is more or less a color halo outlining everything. It was supposed to simulate the subtle visual distortion of older lenses i.e cameras but... who the hell even wants that?

[-] starman2112@sh.itjust.works 13 points 11 months ago

As an amateur astronomer with a strong eyeglass prescription, chromatic aberration is the bane of my existence. I get why they try to simulate a camera, but the more I can avoid the pitfalls of cheap low quality lenses, the better–I already have two of them on my face all the time

[-] Socsa@sh.itjust.works 3 points 11 months ago

Same, I even pay hundreds of dollars out of pocket to have glass lenses cut because I legitimately don't understand how people deal with the chromatic distortion and starburst effect that come with the high refraction plastic.

I mean, I do get it - people just don't know any better. What I don't get is why a literal doctor of optometry will look at you like you've got three heads when you start asking about the superior optic properties of glass.

[-] GreenMario@lemm.ee 10 points 11 months ago

Like Bloom in the 7th gen it was the style at the time. Someone at the time had a shitty idea that the "camera" in games should mimic cameras (bad ones) and I guess some exec liked it and was spread along all AAA games.

I guess now we're going back on that like we did with "brown and grey = realism" fad.

[-] RampantParanoia2365@lemmy.world 3 points 11 months ago

I do see bloom and light halos/rays at night thanks to an astigmatism

[-] Son_of_dad@lemmy.world 9 points 11 months ago

I don't understand this need to make games look like they're filmed on a camera, it kills the immersion for me. I'm playing a fantasy game, I don't want it to look like I'm watching a shitty video. Some games also do this thing where going from dark to light makes the screen super white so you can barely see for a second, cameras do that very noticably but eyeballs don't

[-] conciselyverbose@kbin.social 4 points 11 months ago

Eyeballs aren't as bad as cameras, but they definitely also do that.

[-] deadbeef79000@lemmy.nz 1 points 11 months ago

You're still using your eyeballs!

[-] gornius@lemmy.world 4 points 11 months ago* (last edited 11 months ago)

The correct way of implementing chromatic aberration would be like the one on the "corrected" side. There is still some, but it really is subtle.

Anyway, I don't think games are a good target for chromatic aberration. It's really meant for photorealistic scenes, mainly photorealistic renders, that give a sort of uncanny valley effect without it.

But once again - it looks stupid if your scene is not photo-realistic in the first place.

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[-] rebelsimile@sh.itjust.works 2 points 11 months ago

Is it supposed to highlight the “mirage-ness” of it all or something?

[-] xkforce@lemmy.world 7 points 11 months ago* (last edited 11 months ago)

It is supposed to mimic low quality cameras. Chromatic abberation occurs because different colors of light focus at slightly different distances from the lens. This is the same effect that causes prisms to "split" white light into its component colors. i.e the angle light is bent depends on its wavelength/color. Newer, more expensive cameras have various means of either cirrecting for or avoiding the problem.

[-] Alexstarfire@lemmy.world 1 points 11 months ago

It took me way too long to spot the difference.

[-] twotone@lemmy.world 4 points 11 months ago

In games it's usually way less subtle

this post was submitted on 21 Oct 2023
43 points (80.3% liked)

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