this post was submitted on 21 Oct 2023
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[–] HobbitFoot@thelemmy.club 25 points 1 year ago (1 children)

But it looks like they did incorporate DLC into the sequel; it just isn't obvious. The current implementation of extractive versus value added industry looks better than what they did with Industries. The quantity of different transit types also feels like an equivalent to a couple of DLC for the original game. I also feel like the sequel's approach to power would also be most of a DLC for the original.

It isn't perfect, but it looks like Collosal Order at least implemented a lot of lessons learned from the original game. It doesn't seem as empty as C:S at launch.

[–] chunkystyles@sopuli.xyz 26 points 1 year ago (1 children)

I've played enough CS1 to know that I can't play it any more, no matter how much content it has. Its absolutely braindead traffic AI destroys my enjoyment of if the game once a city gets sufficiently big.

The traffic AI fixes were all I needed to see to be interested in CS2.

[–] Not_Alec_Baldwin@lemmy.world -1 points 1 year ago* (last edited 1 year ago) (1 children)
[–] chunkystyles@sopuli.xyz 4 points 1 year ago (1 children)

I don't actually get that reference.

[–] Not_Alec_Baldwin@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

Oh!

https://www.youtube.com/watch?v=vHnYod32PCk

Adam Something just released a C:S2 video where he removed roads and messed with traffic logic.