this post was submitted on 18 Oct 2023
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Guild Wars 2

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submitted 1 year ago* (last edited 1 year ago) by avater@lemmy.world to c/guildwars2@lemmy.wtf
 

made some clean up and scaled it up to 4K resolution

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[โ€“] ghoscht@feddit.de 3 points 1 year ago (1 children)

The only thing that I kinda didn't like were the visuals of Grothmar. It looked so aged and oversaturated. The content was cool though

[โ€“] necropola@lemmy.sdf.org 5 points 1 year ago* (last edited 1 year ago)

Similar to Seitung which also would be much nicer, if it were less color saturated. Both are also significantly more resoucre hungry than previous/other maps. Did they use (AI) upscaled colorized textures form the previous game instead of creating new ones from scratch?

I sometimes wonder what happens internally at ArenaNet. How often do they switch the tools used to create maps? Does every developer (team) use their own favorite tool?

How else would you explain that some maps are so much more resource hungry than others, have oversaturated colors and other weird properties like the slider which should control environment effects like snow is inverted. It's a complete mess.