this post was submitted on 12 Jun 2023
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How did it go? Any recommendations?

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[–] dpunked@feddit.de 0 points 1 year ago (1 children)

We played a match of Clank: Catacombs with 3 players.

One player was new to Catacombs itself but knew the normal Clank. The dungeon layout this time turned out a bit more tricky and there were few easy escape routes. The new player panicked a bit and decided to grab the lowest value artefact and run for it. He only made it out with 60 points. Final score was 121, 111, 60.

I really like how each game feels much more different with Catacombs, the layout of the dungeon being discovered throughout the game creates a lot of tension. If you love Clank but know the map inside out by now, Catacombs is the answer.

Whenever showing someone Clank, I usually first play a game of Dominion to show Deckbuilding, then we play a game of normal Clank. The next time they come, Catacombs is on the table.

[–] Kempeth@feddit.de 0 points 1 year ago (1 children)

That's good to hear that they addressed the repetitiveness of Clank. While I like the game formula I simply lost interest in playing it again after 2 or 3 games.

[–] dpunked@feddit.de 0 points 1 year ago (1 children)

I played a ton of normal Clank and found it enjoyable each time, I just love building decks :) But I find the varied dungeon really refreshing

[–] donio@beehaw.org 2 points 1 year ago (1 children)

I am still on the fence about Catacombs. The concept sounds neat but I think there is also something to be said about planning out your possible routes in the originals. And the art of the full board seems a lot thematic and cohesive.

Does Catacombs deck bring much new on the deckbuilding side?

I love everything Clank though so I think I will have to get it sooner or later, I'm just stalling :)

[–] dpunked@feddit.de 1 points 1 year ago

I know what you mean but I really like the diversity of the map. It feels a lot more like exploring and dungeon crawling.

I find the cards in the dungeon row very interesting, some very cool cards in there. Overall you will make a lot of clank going around. Many cards add it and many monsters also add it. But there are plenty of options to heal and mitigate.

The lockpicks instead of keys are a cool little thing because paths opened with a lockpick stay open for everyone. Earning gold is also possible through multiple different ways. I really prefer it over the base game. You can also combine the adventure party addon to catacombs to play with 6. Its has extra rules in the rulebook for that