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submitted 1 year ago by dylan@lemm.ee to c/gaming@beehaw.org
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[-] LadyAutumn@lemmy.blahaj.zone 1 points 1 year ago

I speedrun games as a hobby :P we exploit a lot of bugs developers are unaware of lol. A lot of speed games are older though, so we've also had a long time to find some of the more obscure ones. Bug fixing is an ongoing process in modern games. I dont think it's possible to have considered every single possible situation in a game engine, at least not for an average developer. But you sound more in the now about their internal processes, so you're probably right and I misinterpreted what they meant by that quote.

[-] Goronmon@beehaw.org 1 points 1 year ago

But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.

The general summary of how "bugs" work in software development is simple at a high level.

  1. Someone reports the bug (developer, qa, player, user, etc)
  2. Someone prioritizes the bug
  3. Lower priority issues are put on a backlog to potentially be worked on later
  4. Higher priority issues get fixed (most of the time)

The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and "acceptable" never means zero or even close to it.

this post was submitted on 13 Jun 2023
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Gaming

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