this post was submitted on 08 Oct 2023
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I am not changing any of the window size parameters. They are all set in the project settings and I leave them alone. When I scale the window in runtime, everything scales exactly as I want it, so that's not a problem. Nowhere in my code do I set or change the size of any control node.
My main problem is the thing I pointed out in the video. In the "level_base" scene, the blue texture at the bottom keeps scaling up when running a totally different scene. The only thing I could see making these changes in the base_level scene, would be the base_level.gd script which is a tool script. But even that only puts textures in places and does not touch the scale or size of anything. Do you think this is an actual bug I should report, or is this just me doing something silly and that makes this problem occur?
If you recreate the issue in a new project with only the needed nodes and it's still happening then it's more likely to be a bug than something you've done. After watching the video I'd suspect there is a bug because I don't think it should change like that. If you can better understand when the bug happens then you may be able to find a bug report already exists.
This is just a guess but it could be that (re)setting the texture of an control node May also reset it's size since I think it tries to stick as close as possible on the original texture resolution.
Is the size a different when you set it to a different texture? Maybe the same image but with lower res?
Clever thought, but no, the code doesn't change any of those textures, it just changes the character portrait and the background image, which both don't mess up anything. They are still where they are supposed to be. Thank you either way!