this post was submitted on 08 Oct 2023
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I had this issue back in Godot 3.5 and hoped that it'd be gone, but Panels and some other Control Nodes still resize magically when executing another scene. This is such weird behaviour, that I have no idea where it might come from. Has anyone ever seen such a thing happen before? Here is a video of the bug in acton: https://piped.kavin.rocks/watch?v=79DYDT5qngk

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[–] SzethFriendOfNimi@lemmy.world 1 points 1 year ago

Maybe during a resolution change if they’re testing full screen?