this post was submitted on 25 Sep 2023
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Yeah, the music and animation stuff all is triggered on the highest level parent scene, so it should be loaded at the very end.
It's also curious that the music starts during the splash screen while the animation loads properly after everythin's been loaded even if the music is called by the animation.
You can wait untill everything is ready to start music in sync with animations. You'd probably put it in _process and wait for a signal or poll tree until it says it's ready.
Well I have something like:
I don't know what else could be done
You don't have Autoplay checked for the AudioStreamPlayer[2D|3D] node, do you? (Sorry for the obvious question, but we out here on the net never know.)
No, autoplay is off