this post was submitted on 21 Sep 2023
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I have a wall in my 3D game which is relatively thin and it can be hit on both sides with objects that may occasionally be moving somewhat fast. Is there a reliable way to ensure that the colliding objects will be stopped on either side of the wall as opposed to simply passing through?

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[–] MossBear@lemmy.world 5 points 1 year ago

This is a big help and makes a lot of sense! Thanks! :D