this post was submitted on 16 Sep 2023
552 points (98.4% liked)

Technology

59287 readers
4407 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] EnglishMobster@lemmy.world 4 points 1 year ago

Not easily, but if you become a game developer you can start to tell at a glance. Unity games have a very specific type of jank and look + feel. (So do Unreal, Source, and Godot games.)

Even if a game is highly stylized, a Unity game always "feels" like a Unity game. Kerbal Space Program, Pokemon Brilliant Diamond/Shining Pearl, Pokemon Go, Cuphead, Untitled Goose Game, Cities Skylines, Valheim, etc. It's a combination of physics, shaders, and input latency that's hard to put into words.

The closest I've come to seeing a game that breaks out of the "made in Unity" feel is Stanley Parable Ultra Deluxe, which was made in Unity but pretends to be made in Source (the original Stanley Parable was made in Source).