this post was submitted on 13 Sep 2023
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[โ€“] ICastFist@programming.dev 19 points 1 year ago (1 children)

Speaking of, it does have great integration with Blender. By default, you'll want to import 3D stuff as .gltf, but if you have blender installed, Godot/Blender will automagically import .blend files as .gltf

[โ€“] AdmiralShat@programming.dev 11 points 1 year ago

Just to add, there was a post i saw where someone got Geometry Nodes working in godot through .blends. They're static in Godot, but as soon as you save in Blender, it updates in godot without export