this post was submitted on 13 Sep 2023
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Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

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I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

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[–] Yerbouti@lemmy.ml -1 points 1 year ago (3 children)

I recently realized that Unreal is Open-source. I'm curious why it doesn't seem to get any love from the FOSS community? I would personnaly glady ditch unity, but I heavily rely on video tutorials for my very amateur projects . So I was actually moving to Unreal..

[–] popcar2@programming.dev 36 points 1 year ago (1 children)

As far as I know Unreal's source code is available but the licensing isn't, so the company still owns it and can still charge you for using it.

[–] NocturnalMorning@lemmy.world 14 points 1 year ago

This is correct. If you took code from Unreal source and plopped it in Godot, you'd be in deep crap.

[–] Player2@sopuli.xyz 22 points 1 year ago (1 children)

Open source is not necessarily FOSS

[–] Yerbouti@lemmy.ml 1 points 1 year ago
[–] nybble41@programming.dev 8 points 1 year ago (1 children)

Unreal is "source available", not Open Source. There's a big difference. With any Open Source project you can legally fork the project, distribute your custom version of the code, create a community around your variant... "source available" has none of that. The Unreal EULA is more permissive than most game engine licenses (with the obvious exception of Godot) but it still comes with plenty of restrictions. For example:

You are permitted to post snippets of Engine Code, up to 30 lines of code in length, online in public forums for the sole purpose of discussing the content of the snippet or Distribute such snippets in connection with supporting patches and plug-ins for the Licensed Technology, so long as it is not for the purpose of enabling third parties without a license to the Engine Code to use or modify any Engine Code or to aggregate, recombine, or reconstruct any larger portion of the Engine Code.

Which pretty clearly does not satisfy the Open Source Definition.

[–] Yerbouti@lemmy.ml 2 points 1 year ago

That's a really informative reply, it clarifys things for me. Thanks a lot!