this post was submitted on 12 Sep 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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Ko-Fi Liberapay
Ko-fi Liberapay

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So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recieved Here is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani's hypothetical unity payments

Now I don't know how much tracking crackers and re-packers remove from the games getting cracked, but if unity were to count cracked games as a valid install (and they will count every install of a game they are aware of), thn piracy could seriously bankrupt indie devs. Like, not just losing them revenue, but actively losing them money. While piracy is already in an ethical grey area, I think that is just a bit too much. So, I want to raise awareness of this, and with it I have 2 questions to ask:

  • Do the people that crack games make sure to remove the ability of unity tracking cracked installs?
  • If the answer to the previous question is "no", how do we make them aware of the fact that it is probably for the better if they do this?
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[–] Sir_Kevin@lemmy.dbzer0.com 12 points 1 year ago (2 children)

Unity is janky as fuck so I hope this turns more developers away so that they'll use Unreal or anything else for that matter.

[–] ZeroHora@lemmy.ml 7 points 1 year ago (2 children)

The thing is Unreal could do something similar later.

[–] jack@monero.town 16 points 1 year ago* (last edited 1 year ago)

Yes, the only safe (sophisticated) engine is Godot. It's free and open source.

[–] Sir_Kevin@lemmy.dbzer0.com 1 points 1 year ago

They could, but I doubt they'll ever be that desperate.

[–] vivadanang@lemm.ee 5 points 1 year ago (1 children)

makes me sad because for VR and AR, Unity got devkits working faster than anything. And new hardware is still supported overwhelmingly in unity sooner. but fuck everything about this shitshow

[–] Sir_Kevin@lemmy.dbzer0.com 0 points 1 year ago (1 children)

Everyr VR game I've played that uses Unreal feels sooo much more optimized then other games using Unity. It would be a significant win for everybody if more devs switched over.

[–] vivadanang@lemm.ee 1 points 1 year ago

they're more optimized because they must be in order to hit performan frame rates. Unreal makes a fantastic FPS engie; for anything else, it must be beaten into a shape that conforms with the limitations - in VR's case, sub 10ms frame timing so the GPU has enough time to get the scene drawn into the buffer for each eye.