this post was submitted on 11 Sep 2023
813 points (98.2% liked)

Games

32663 readers
1064 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

you are viewing a single comment's thread
view the rest of the comments
[–] avater@lemmy.world 74 points 1 year ago (2 children)

only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot

[–] Red_October@lemmy.world 26 points 1 year ago (1 children)

It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.

[–] avater@lemmy.world 8 points 1 year ago (1 children)

are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much

[–] Jakeroxs@sh.itjust.works 12 points 1 year ago

I think that's what he means, he could load faster if the animation didn't exist and instead of using the time for the animation to load, you get the animation then a loading screen.

[–] PintShotRiot@lemmy.world 17 points 1 year ago

Exactly it almost seems like that was the plan and then something went wrong and they couldn't fix it in time