this post was submitted on 08 Sep 2023
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[–] ninjan@lemmy.mildgrim.com 55 points 1 year ago (2 children)

I was an original backer, I've played various iterations over the years and it really takes a lot of rose tint to find the game as it is enjoyable. The core loop isn't even in place yet. The systems that do exist and work are interesting, the graphics and aesthetics are top notch, in parts, and at times it feels like we're going to get something revolutionary. But then you play for a while and the unfinished jank gets to you, it's not very fun. It's cool, it's impressive, the scope is insane and you can get lost in the vastness of space in ways that other games just can't even approach. But it's not fun. You can make it fun with friends or by setting up your own goals disjoined from the gameplay loop. Like try and jump a vehicle into the cargo bay mid flight or see how tightly you can race around asteroids. But if you just play the existing little loops it sucks. This is of course my subjective opinion. You might love the bounty system and the combat. You might love the salvage runs and transport missions but to me it's like Euro Truck Simulator which is about the most boring shit I can imagine. And both the space and ground combat just isn't even remotely as good as other games that just focus on that, which is understandable but I'm always left with this feeling of "will I really enjoy the finished product?" And I'm not sure. The game they said they were going to make in the Kickstarter, that game I would've enjoyed. I loved Chris Roberts games as a kid, but this monstrosity it has become? I just don't know.

That said I really do believe they're trying to make the best game ever. They just don't fundamentally understand why we need deadlines and a fixed scope to get things out the door.

[–] ChaoticEntropy@feddit.uk 34 points 1 year ago (3 children)

Star Citizen is the poster child for scope creep.

Yup, this would've been much better solved with expansions. Just get the core loop solid, and then build on it.

[–] tiredofsametab@kbin.social 5 points 1 year ago (1 children)

Duke Nukem Forever enters the chat

[–] ChaoticEntropy@feddit.uk 13 points 1 year ago* (last edited 1 year ago) (1 children)

Did its scope creep...? I thought it just circled a drain until it finally plopped out in to a gutter somewhere.

[–] tiredofsametab@kbin.social 4 points 1 year ago (2 children)

Somewhat, but they mostly kept chasing newer tech and had to redo stuff over and over again.

[–] all-knight-party@kbin.cafe 1 points 1 year ago (1 children)

I don't think they were chasing newer tech, so much as the development was taking so incredibly long that their current tech had literally aged out of the common gamer's expectations and they HAD to do it over to seem current.

[–] tiredofsametab@kbin.social 2 points 1 year ago

That may be. I do remember somewhere in a documentary that they kept re-developing stuff for different libraries/technologies. I think at least one was voluntary. I can't recall which doc this was, though.

[–] ChaoticEntropy@feddit.uk 1 points 1 year ago* (last edited 1 year ago)

More playing constant catchup than chasing, but sure.

[–] ninjan@lemmy.mildgrim.com 1 points 1 year ago

Truer words have never been spoken

[–] gwildors_gill_slits@lemmy.ca 3 points 1 year ago

I feel the same way. For the 30 or so dollars I spent as an early backer I've actually had some fun times in the game, and I don't actually think it's quite the total loss that people make it out to be, but it certainly should be far, far better than it is after a decade and 600m dollars invested in it.