this post was submitted on 12 Jun 2023
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Gaming

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recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that

not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation

with that being said,~~ plz dont kill me~~

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[–] JCPhoenix@beehaw.org 5 points 1 year ago* (last edited 1 year ago) (9 children)

Breath of the Wild probably tops my list, largely for the same reason as others. But in the particular, it's the emptiness. I get that it's part of the story, but I still hate the emptiness of it. What good is an open world if it's largely devoid of content and interaction? That criticism probably encompasses many open world games. Subsquently. I don't play a whole lot of them.

Path of Exile is another. While I enjoyed Diablo 1, 2, and 3, any maybe will eventually get Diablo 4, I've never been a hardcore player of any entries in the series. I think what annoys me the most with PoE is that it seems like you can't have an organic experience in that game. Whenever I asked how I should be speccing out my character or even just some general advice, I just got the answer -- from multiple people -- "Oh just find a build guide online." OK...but I don't know any of the builds. Or anything about the game. So what am I supposed to do, just sit there and research build guides, reading about things I don't even understand, before I even really get into the game? When I said I'd just wing it for a bit like I do in every other game, I kept hearing, "Oh you'll have a bad time then..." OK well then forget it. I just won't play. I'm really not a fan of min-maxing. Also, the trade system and lack of actual currency sounded horrendous to me. There's a reason we have currency in real life.

[–] TummyDrums@lemmy.world 1 points 1 year ago (1 children)

I'm right there with you on min-maxing. If they built the game in a way that I have to research a certain way to play to have a good time, then the developers don't know a damn thing about balance and difficulty design.

[–] joonazan@discuss.tchncs.de 1 points 1 year ago

There is a vocal minority that thinks that you're not having fun if there is any challenge whatsoever. They also think that you must be able to complete every encounter, while the devs say that the hardest ones are aspirational.

Luckily the devs are not listening to these voices too much. Especially problematic are the ones who just follow guides instead of learning and then complain about every change as they are unable to utilize new mechanics.

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