this post was submitted on 12 Jun 2023
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Gaming
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I'm right there with you on min-maxing. If they built the game in a way that I have to research a certain way to play to have a good time, then the developers don't know a damn thing about balance and difficulty design.
There is a vocal minority that thinks that you're not having fun if there is any challenge whatsoever. They also think that you must be able to complete every encounter, while the devs say that the hardest ones are aspirational.
Luckily the devs are not listening to these voices too much. Especially problematic are the ones who just follow guides instead of learning and then complain about every change as they are unable to utilize new mechanics.