this post was submitted on 29 Aug 2023
217 points (97.8% liked)

Games

32463 readers
1229 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] DacoTaco@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (1 children)

Im a developer, and ive written a thread scheduler for an os, i know what threads are :')
The game has 47 threads, which you can verify in task manager. What you are thinking of is how many threads the cpu can process in parallel, which is indeed 4 on my cpu and nowhere before was it said you were talking about cpu "cores" ( or cpu threads like you call them )

However, like i said, the game runs perfectly on my system and my friends' so the engine and windows seem to balance the priority and timings of those 47 threads just nicely here, even past act 2, and i dont see why it would need to use more cpu cores to process.. Nothing. Adding more threads and using more cpu cores does not always mean faster processing of data..