this post was submitted on 22 Aug 2023
55 points (91.0% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54500 readers
364 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Wouldn't using an additional virtual layer for storage affect performance during load/save and normal asset streaming? I guess this might work for older games, but for newer games I don't see how performance won't be hit.
99% of the games tested are perfectly playable. In cases where its not we can relax the compression settings. And we use zstd which is super fast. Try for yourself and see.