this post was submitted on 22 Aug 2023
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I hope the “flashlight that goes out all the time because the batteries are trash” gameplay got reworked for the better. I like the first game, but really didn’t like the combat.
They needed to limit it somewhat because light is your most powerful weapon. Later in the game you’re even being given multiple ways of generating light.
I feel like if the takeaway was “always waiting for it to recharge”, you’re missing the point of the combat structure.