this post was submitted on 20 Aug 2023
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I have been mapping out a possible way to do this. Pickling and scattering frames across the network, coupled with a client that stitches and buffers into a video. Whereas the manifest for each frame hash is compiled and stored separately.
I feel such a service is definitely possible. As for consumer/product worthiness I feel the other comments kind of covers the variables as to why you probably haven’t found a strong solution yet to streaming.
I definitely feel it is growing or at least it’s still in active development. I feel a lot of people either haven’t grasped it yet (aside from the NFT craze) or are not fond of the process of deleting content stored onto the network. Also a true real-time experience would require some more research on latency.