this post was submitted on 14 Aug 2023
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[–] Kecessa@sh.itjust.works 13 points 1 year ago (13 children)

Games should not follow inflation at all?

N64 games were 50$ in the 90s, more limited releases (Ogre Battle 64 for example) were 60$.

Games pricing has stagnated, that's good for the consumers but bad for smaller developers...

[–] Hunter2@discuss.tchncs.de 10 points 1 year ago (2 children)
  1. The medium games came in were more expensive

  2. The gaming audience was much smaller

  3. Games were only sold in stores

  4. If you add all the season passes you're paying the same or even more with further microtransactions

  5. Games in general now have a longer shelf life

AAA games in my country have been 69,99€ since the PS3 launch and now they're asking 79,99€. It's true development costs have ballooned, but I just don't think that's a good price/time ratio and rarely do I buy games over 15€. I really don't mind waiting a couple years.

[–] Kecessa@sh.itjust.works 7 points 1 year ago (1 children)

Bad price/time ratio? I don't know many hobbies where you'll spend that kind of money for 100h+ of enjoyment...

[–] Hunter2@discuss.tchncs.de 5 points 1 year ago* (last edited 1 year ago)

You can buy musical instruments for that price software or hardware synthesisers, for example.

But that's exactly the point, I'd rather pay double, triple, quadruple for something I know I'll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).

Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.

The issue becomes of all publishers start to follow Nintendo's model and not dropping the prices much.

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