this post was submitted on 21 Oct 2023
219 points (93.6% liked)

Games

32663 readers
1129 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
(page 2) 50 comments
sorted by: hot top controversial new old
[–] explodes@lemmy.one 5 points 1 year ago* (last edited 1 year ago) (2 children)

My take is that they're trying to sell the game to people who haven't already purchased CS:1, or who haven't purchased any DLCs from CS:1. If you've already purchased DLC's, you've already served your purpose to the company.

Nonsense, I have not even begun to consume

[–] Khrounose@lemmy.world 2 points 1 year ago

Seems counter intuitive. If that was the case then the true would be of all the Sims games. I bet the majority of buyers will be from CS:1. The market audience is only so big.

[–] DarkThoughts@kbin.social 4 points 1 year ago

Or playable framerates.

[–] sirdorius@programming.dev 2 points 1 year ago* (last edited 1 year ago) (2 children)

That's totally expected. Besides, most of the Cities Skylines DLC were shit anyway. I mean building a zoo, seriously?

[–] bighi@lemmy.world 3 points 1 year ago (2 children)

My experience is the opposite. While there were bad DLCs, most of them were awesome.

[–] ArmokGoB@lemmy.dbzer0.com 6 points 1 year ago (1 children)

Most of the DLCs tried to turn a city building game into a series of tycoon minigames.

[–] sirdorius@programming.dev 3 points 1 year ago* (last edited 1 year ago)

Exactly, they completely miss the point of a city builder and don't fit neatly at all into the main game systems. And the zoo example was just because I find zoos revolting.

[–] sonals@lemmy.world 5 points 1 year ago

I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings.

I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder.

I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously).

[–] Kolanaki@yiffit.net 2 points 1 year ago* (last edited 1 year ago) (1 children)

That sounds fun to me considering I liked the original Zoo Tycoon and nothing modern scratches that itch.

Was it at least done well, though? I've never really looked through the DLCs. I figured most of them were just visual content additions like new styled buildings and what not.

load more comments (1 replies)
load more comments
view more: ‹ prev next ›