this post was submitted on 19 Oct 2023
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I've been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours.

I'm talking purely about in-game features. I'm not talking about wanting games to have no microtransactions or to be launch in an actually playable state because, while I agree this problem is so large it's basically a selling when it's not here... I think it's a different subject and it's not what I want this to be about, even if we could talk about that for hours too.

Anyway. For me, it would simply be this. Options. Options. Options. Just... give me more of those. I love me some more settings and ways to tweak my experience.

Here are a few things that immediatly jump to my mind:

  • Let me move the HUD however I want it.
  • Take the Sony route and give me a ton of accessibility features, because not only is making sure everyone can enjoy your game cool, but hey, these are not just accessibility features, at the end of the day, they're just more options and I often make use of them.
  • This one was actually the thing that made me want to make this post: For the love of everything, let me choose my languages! Let me pick which language I want for the voices and which language I want for the interface seperatly, don't make me change my whole Steam language or console language just to get those, please!
  • For multiplayer games: Let people host their own servers. Just like it used to be. I'm so done with buying games that will inevitably die with no way of playing them ever again in five years because the company behind it shut down the servers. for it (Oh and on that note, bring back server browsers as an option too.)

What about you? What feature, setting, mode or whatever did you encounter in a game that instantly made you wish it would in every other games?


EDIT:

I had a feeling a post like this would interest you. :3

I am glad you liked this post. It's gotten quite a lot of engagement, much more than I expected and I expected it to do well, as it's an interesting topic. I want you to know that I appreciate all of you who took the time to interact with it You've all had great suggestion for the most part, and it's been quite interesting to read what is important to you in video games.

I now have newly formed appreciation from some aspects of games that I completely ignored and there are now quite a lot of things that I want to see become standard to. Especially some of you have troubles with accessibility, like text being read aloud which is not common enough.

Something that keeps on popping up is indeed more accessibility features. It makes me think we really need a database online for games which would detail and allow filtering of games by the type of accessibility features they have. As some features are quite rare to see but also kind of vital for some people to enjoy their games. That way, people wouldn't have to buy a game or do extensive research to see if a game covers their needs. I'm leaving this here, so hopefully someone smarter than me and with the knowledge on how to do this could work on it. Or maybe it already exists and in this case I invite you to post it. :)

While I did not answer most of you, I did try and read the vast majority of the things that landed in my notifications.

There you go. I'm just really happy that you liked this post. :)

(page 2) 50 comments
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[–] gk99@beehaw.org 7 points 1 year ago (7 children)
  • LET ME TURN OFF THE CLAUSTROPHOBIC VIGNETTE, PLEEEAAASSEEEE. Even games like Cyberpunk 2077 that have gained countless features over the years and have individual HUD on/off switches still ignore this.
  • UGC as a whole. I grew up on Half-Life mods, custom Counter-Strike: Source maps, and LittleBigPlanet. The fact that we've pretty much abandoned that outside of Halo, Counter-Strike (just barely, mind you), and more recently Fortnite with proper Unreal Engine support is a terrible thing. It makes more sense than ever in an era of live service where you want players to never stop playing.
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[–] Lojcs@lemm.ee 7 points 1 year ago (4 children)

Stopping rendering / game logic / music if you alt tab. And resource management overall. It grinds my gears when games use resources even when there's nothing happening. (Civ6 for instance constantly uses absurd amounts of cpu just for idling in game and doesn't use any more when calculating so turns.)

[–] tal@lemmy.today 7 points 1 year ago* (last edited 1 year ago)

The question of pause-a-game-when-not-focused is a big question for me. I don't know if there's a perfect answer, though I'd at least like a toggle.

I run a Linux environment, with multiple workspaces. I can switch between workspaces by whacking a key combination. So I really, really frequently am swapping between them, even when playing games.

I totally understand how some people might want a game to auto-pause when they switch away from it. I remember once seeing a video recording of some guy who was handling support calls. He was playing video games in between calls, and every time a call came in, he would switch over to his support software and do work. Now, setting aside the question of whether his manager was okay with that, that's a very legitimate use case where you'd want a game to auto-pause on switch. Otherwise, you have to manually pause and then switch.

On the other hand, I often want to switch away when the game is doing something time-consuming. Starfield can take a while to do a rest, and I'll often be looking at something on another workspace while resting. I definitely don't want the game to pause then, else I just have to sit there staring at a screen with a progress bar moving. Same thing with turn-based games that have an AI phase, where the AI is computing something. If a game has any moments with downtime, I'd like to be able to run it in the background without it pausing. It's really annoying when a game developer tries to "helpfully" auto-pause the game, when I don't want that. I'd be fine with that as a default, but if there's no toggle, it's really irritating (Starfield does have a toggle, albeit one hidden in a config file and without a UI widget for it).

On idles, I agree. Especially for turn-based games like Civilization, it'd be nice to at least have the option to forego idle animations, which would be a big battery usage saver for laptops. The only thing it should need to do, even in the foreground, if you're not pushing buttons, is be playing music.

I don't know if you've ever seen Unciv, but it's a full open-source reimplementation of Civilization 5 for Android and desktop OSes, using simple graphics. It really does drive home how much graphical fluff there is in the series -- not that that's necessarily bad, but it really is not necessary to play the game. And for a lot of people, it'd be nice to have battery-friendly games.

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[–] tal@lemmy.today 7 points 1 year ago (9 children)

I'd rather not have loading screens at all, but if you need them, I'd kind of like a progress bar, rather then just watching some animated doohicky telling me that hopefully the game hasn't frozen.

I would imagine that it's probably possible to, if the game emits checkpoints ("loading terrain", "loading textures"), etc, to record the timestamps for each of those and then, when it emits the same checkpoints next time through, to be able to estimate how far it is through the process.

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[–] Sabata11792@kbin.social 6 points 1 year ago (1 children)

Give me a cheat menu or something after beating the game. Let me run around as God causing chaos and break the game. Easy extra hours.

[–] Plume@beehaw.org 6 points 1 year ago

And let us skip the damn hour long tutorial on replays, while you're at it!

[–] AdellcomdoisL@beehaw.org 6 points 1 year ago (1 children)

I think this might be a thing in modern games, but I don't play enough new releases to be sure: Changing the accessibility settings before anything else in the game. The first time I encountered this was on The Division 2, a Ubisoft game of all things, and being able to tune my subtitles, visual cues, sound options, among others before even the Press Start to begin the game is an incredibly comfortable feeling.

A minor feature that is unfortunately underused is having an archive/library/compendium of characters, plot events and the like. The Yakuza series has entries for its major characters, which is a bliss in games that are essentially soap operas introducing new families and plot twists every with every new installment, and being able to catch up after a few days/weeks without playing is a relief.

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[–] yote_zip@pawb.social 6 points 1 year ago (1 children)

My biggest one is robust modding support. I understand it's something that potentially needs a lot of extra effort to implement from the developers, but when I look at my collection of games that I love, almost all of them let me mod like crazy. Let me download 90 bugfixes and 40 QoL tweaks for a game from 2003.

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[–] ampersandrew@kbin.social 6 points 1 year ago (13 children)

LAN, direct IP connections, private servers, and when it makes sense, same-screen multiplayer. Several of these used to be standard. Games as a service are creating a dark age in video game history where lots of these works will arbitrarily disappear, and they don't have to.

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[–] Checho@lemmy.ml 6 points 1 year ago* (last edited 1 year ago) (1 children)

Transmog

Also being able to adjust subtitles size is nice

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[–] Honeybee@lemmy.ml 6 points 1 year ago

Left handed mode. I didn't realise how much I liked it until no man's sky. It moves the body of the character to the right hand side of the screen. So you can see the character holding the items in the left hand.

Most games just mirror the item into the other hand and that's it.

[–] DAMunzy@lemmy.dbzer0.com 6 points 1 year ago

I like how Sony PS5 lets me have subtitles on for all games. I think that's part of the accessibility features you were talking about.

[–] raptir@lemdro.id 6 points 1 year ago (3 children)

For survival/crafting/whatever games - let me adjust drop rates and toggle things on and off individually, rather than just choosing a difficulty.

What I mean by this is looking at something like Ark versus Subnautica. Ark gives a super fine grained level of customization around spawn rates and other settings. You don't even need to strictly enable or disable hunger but can set the decay rate, for example.

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[–] TychoRC@lemmy.one 5 points 1 year ago

I always appreciate when the game allows you to choose how far the camera is from your character, and when they let you pick if you want to play first of third person.

[–] gamermanh@lemmy.dbzer0.com 5 points 1 year ago (5 children)

I want decent AA back gdi

Ray tracing isn't worth how horrible TAA can make some games look, imo. We're getting close, but it's been years of this and I'm so tired of choosing between ghosting and jaggies. Or worse, some games that just force the ghosting TAA onto you anyway (cyberpunk you fuck)

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[–] JokeDeity@lemm.ee 5 points 1 year ago

I love a game with a good large settings menu that lets me change as much as possible. If you don't lock me out of changing all the keybindings then you're already ahead of the game. I hate when a game has a really badly implemented feature and no way to change it or disable it.

[–] Thalestr@beehaw.org 5 points 1 year ago
  • The option to skip puzzles and not get punished for it.
  • Independent difficulty options for things like exploration, combat, crafting, etc. Whatever the game has.
[–] drangus@lemmy.ca 5 points 1 year ago (1 children)

The ability to turn off various typical live service features. Hiding the store and annoying announcements would be awesome.

[–] Plume@beehaw.org 6 points 1 year ago (1 children)

The fact that you can't is a feature... just not for you.

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[–] VulKendov@reddthat.com 5 points 1 year ago (1 children)

The option to hide helmets. I like to spend a lot of time making my character, I don't want to hide it under some doofy looking helmet.

Maybe go one step further and let us hide any and all pieces of armor.

[–] Plume@beehaw.org 5 points 1 year ago

The ability to wear a cosmetic armor over your actual armor in RPGs and the like is on my wish list as well. Terraria does it quite well. :)

[–] Xel@mujico.org 5 points 1 year ago (2 children)

Subtitles forced as on.

Or at the very least, the option to choose subtitles right away at the very start of the game.

I fucking hate when games have intro scenes or full chapters where you can't pause or bring up the menu and you cannot turn on subtitles and I just don't play games without subtitles (when the game has dialogue).

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[–] MangoKangaroo@beehaw.org 5 points 1 year ago (4 children)

Less a design choice and more a technical feat, but I'm hoping that we start to see the phase-out of loading screens and more of a push toward seamless gameplay. I was watching a video from the newest Spiderman and it was pretty damn cool. Practical for all games? Maybe not for a while. But I certaintly would like to see more investment in leveraging improvements in disk and memory capabilities going forward.

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[–] exscape@kbin.social 4 points 1 year ago (2 children)

FOV slider and option to disable head bob if present. Games with a too narrow FOV and/or head bob are unplayable for tons of people who suffer from motion sickness, and it's such a shame to have so many good games ruined by it.

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[–] joneskind@beehaw.org 4 points 1 year ago* (last edited 1 year ago) (2 children)

As I travel a lot, I would love to see a true eco mode for my laptop. Something that would keep my fans quiet (2500rpm max).

Some games allow for FPS capping and lower settings, but it's not always the case. Sometimes tweaking the settings doesn't seem to make any difference to power consumption. Sometimes your only way to cap FPS is to rely on VSync, which doesn't make much when you play on 120Hz screen.

Metro Exodus is a good example of an almost impossible to tweak game.

I think it would be nice to have a dedicated travelling mode. It would effectively help people with lower specs and entice developers to produce a more efficient code, rather than pushing for costly gears.

As a developer myself I know very well it costs money. But if I had a wish to make I'll go for this one

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[–] CarlsIII@kbin.social 4 points 1 year ago

I want to be able to adjust the volume of the rain apart from everything else. Yes, I know a lot of games have an “ambient sounds” slider, but it usually includes other sounds too like Thunder, wind, animal sounds, and other stuff. I just want to make the rain louder. Rain is almost always too quiet in games, and it’s a tragedy.

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