this post was submitted on 17 Mar 2025
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Maybe something you learned the hard way, or something you found out right before making a huge mistake.

E.g., for audiophiles: don't buy subwoofers from speaker companies, and don't buy speakers from subwoofer companies.

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[–] Psythik@lemm.ee 12 points 1 day ago

If you have to count beats in your head, you're already failing as a DJ. Knowing when to drop the next tune should come naturally.

Read some music theory if you have to, and definitely spend time listening more closely to your tunes. Try to think about how your music is structured as you're listening to it. Identify the intro, chorus, verses, bridge(s), etc.

With enough critical listening (and practice on the decks), you'll no longer have to count beats to know where you are in the song and when to start the mix. It'll eventually become second nature for you.

[–] gloktawasright@lemm.ee 37 points 1 day ago (8 children)

Woodworking

Measure twice cut once is rookie numbers. Measure 10 times, cut a test piece 5 times, measure twice after each, then do your real cut.

This is a bit of an exaggeration, but you get the idea.

Also, measure after each operation to check your work as you go so you can spot mistakes as early as possible. This includes checking for square, doing test fits, and all manner of sanity checks to ensure that your operations are achieving the desired results before you repeat them on other pieces or move on to do more work on those same pieces that may already be ruined or need fixing.

For glue up, always always always dry fit first. Then plan ahead. Put all your clamps on and have them adjusted before you add glue. Once the glue is on the time is short and you need to have everything ready and waiting.

If you use a table saw, take it seriously. Always use your riving knife when possible, be mindful of the control you have over the pieces, use push sticks and sleds and jigs to improve stability and safety, always wear ppe. Check that your blade is aligned to your miter slots and your fence. Having a slight relief angle on your fence can be good, but never have it canted towards the blade. That can be dangerous. Also make a crosscut sled, they’re amazing.

Beware of dust. It causes cancer and it lingers in the air. Wear a respirator and use ventilation when possible.

Make or buy a workbench with a vise and some hold down capabilities. Being able to hold your work easily is a huge benefit.

If you are looking to improve your accuracy and precision, buy a nice hand plane and learn how set it up, sharpen it, and how to use it. They are absolute game changers. Also make or buy a shooting board for it. Also, buy a machinist’s square, a set of feeler gauges, and a nice 36in aluminum straight edge and learn to use them.

Etc

Obviously that’s a lot, and a lot of it it depends on what you’re actually trying to do, but those are all things that have helped me a lot in my journey towards making furniture, picture frames, cutting boards, etc

[–] captain_aggravated@sh.itjust.works 9 points 1 day ago (2 children)

Another woodworker:

Huge +1 for a bench plane and a shooting board. Even in a mainly power tool shop, you can make things much more precisely square or mitered if you shoot them.

For marking cuts, use a knife not a pencil. When you use a pencil to mark your cuts, you limit yourself to guiding your tools with only your vision, not unlike a Tesla. When you score the line with a knife, you create a reference surface (one of the two sides of the cut, hopefully the one against your square) that has no thickness, and you can feel when a knife or chisel clicks against that surface. For saw cuts, you can use a chisel to pare away a little bit from the waste side to form a knife wall, which forms a little ramp that will guide a saw against your reference surface.

Wax literally everything. Wax your work surfaces, tablesaw top, jointer beds, planer bed, fences, plane soles, bikini lines, saw plates, screw threads...wax literally everything.

Learn how to do most common operations by hand. Square some rough lumber by hand with a bench plane. Chop a mortise with a chisel. Cut a tenon with a backsaw. Make dovetails by hand. Even if you're a power tool woodworker and you've got a jointer and a thickness planer and a table saw and a rapidly growing number of routers, knowing how to do things by hand will help you understand just what it is you're doing.

Do not suffer a dull tool to live. If your tool is getting dull, sharpen it. Sharpening is kinda personal, I think if cilantro tastes like soap to you you'll prefer oilstones, if you have that tendon in your wrist you'll like waterstones, if you can roll your tongue you'll prefer diamond plates and if you have more money than god you'll buy a Tormach. They'll all sharpen a blade. Find the system you like and use it. If your tool is dull, sharpen it. Put it away sharp, don't put it away dull.

Use your ears. You can tell a lot about what's going on with a tool by listening to it.

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[–] dukeofdummies@lemmy.world 18 points 1 day ago

There's two types of costume contests, cosplay contests that break things down by experience, and random Halloween contests that are basically reenactments of popularity contests in high school.

The former you're gonna enter as a journeyman unless you built something so outrageous they gotta up the difficulty level. Make sure you have a TON of documentation and pics and explanations on how you did things. The judges are gonna wanna know how hard you worked on things and the amount of detail you put into it. If you spent 8 hours on the gold colored filigree on your bracers you damn well better mention it Typically unless you're doing best performance, you get three poses and you're off the stage. By the time you hit the stage the judges typically made their decisions so play to the crowd and do what looks good on film. If you are going for best performance, don't feel pressured to use your full five minutes, or however long they give. Waaay to many people overstay their welcome, you wanna leave the people wanting more, not less. Hit your points, your high note, and if you're still only halfway through your time, whatever. You're not disqualified if you don't use your time completely, and people will greatly appreciate someone moving the schedule faster than usual.

For the latter Halloween costume contests, effort means NOTHING. You could've thrown the damn thing together in five minutes and win, and if you spend 16 hours on it it will not improve your chances. The venue is looking for costumes that look great on the social media, is a character they love, makes them laugh, blows their mind, causes the venue to cheer, and (this is the most important bit) appears in front of whoever the hell is judging the competition. It's 1 to 3 people who pick on the previously mentioned criteria. Each judge is gonna be a little different. Some judges listen to the crowd, some judges love horror films so every slasher villain goes on stage, some judges do NOT know what the hell a star wars is. The one thing that all judges have in common though, is that they exist in a 3 dimensional space and only have eyes in front of their head. If you're a wall flower that doesn't interact with people, you will not win the contest unless the judge is also sharing your wall. Build a dance circle, tip the bartender to figure out who's judging tonight (they may or may not know) but if you wanna win, physics dictates that you appear in front of a judge as they wander the venue. That is more important than your costume.

[–] POTOOOOOOOO@reddthat.com 20 points 1 day ago (5 children)

Foraging! Don't eat things unless you are 100% sure.

[–] SocialMediaRefugee@lemmy.ml 1 points 21 hours ago (1 children)

Mushrooms

I read they think the guy in "Into the Wild" died because he was eating a plant that interfered with vitamin absorption.

[–] evasive_chimpanzee@lemmy.world 1 points 20 hours ago

There's been a lot of back and forth on that. At this point, it's probably not possible to prove, but it seems like he was eating something that wouldn't be harmful as part of a normal diet, but was harmful to him as a large part of his diet while he was already malnourished.

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[–] tetris11@lemmy.ml 4 points 1 day ago* (last edited 18 hours ago) (1 children)

You know when you're walking around town at night and see those neon shop signs saying they're open? Well *warm smiles*, that's me.

If I see a shop without a neon sign, I happily walk in and offer to sell them one for a £1000. If they refuse, I threaten to smash in their windows and burn down the shop with them in it. I then leave with a happy customer and add a little more neon magic into the world.

You're welcome, world.

Edit: For Context

[–] SkyezOpen@lemmy.world 4 points 23 hours ago (2 children)

Are they still neon? I would've thought led was more common. Either way thank you for the work you do.

[–] evasive_chimpanzee@lemmy.world 2 points 20 hours ago

Lots are LED since it's way more energy efficient.

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[–] Pulptastic@midwest.social 25 points 1 day ago (8 children)

Get a heart rate sensor (wrist or chest) and train by heart rate. Most of your cardio should be heart rate zone 2 on the 5 zone scale. This builds your aerobic capacity with minimal damage and can be done almost indefinitely. Harder efforts do more damage and add recovery time so should be limited to about two a week.

If you’re going slow you’re doing it right, it will suck less, and you’re more likely to continue. Your slow speed will get faster over time.

[–] SnootBoop@lemm.ee 2 points 1 day ago

Generally agree, but the breakdown should be 80/20, 80% easy and 20% hard. It'll be real difficult to get faster without the 20% hard.

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[–] neidu3@sh.itjust.works 43 points 1 day ago (1 children)

Servers: it doesn't have to be built for the purpose. In a pinch, any PC will do.

Chess: Fried liver attack doesn't work above 700 ELO and is easily countered with a possibility for a smothered mate.

Guitar: Playing 5 minutes every day is better than playing an hour once a week.

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[–] HuntressHimbo@lemm.ee 43 points 1 day ago (5 children)

For camping, in cold weather switching from being active to resting can be miserably cold. To combat this you can fill a heat tolerant water bottle with some boiled water, wrap it in a shirt or sweater to prevent burning, and put it into your sleeping bag to warm it up quickly. You can also sort of do the reverse for when you wake up. You can put your clothes for the next day in a small bag and sleep with them in your sleeping bag. That way they won't be frigid when you're trying to dress.

[–] Hikermick@lemmy.world 10 points 1 day ago

Better yet understand that none of your gear makes heat, you do. Think of your sleeping bag and clothes as batteries that need to be recharged periodically and your body is a generator. When you shiver that is your body trying to burn calories to produce heat. You can stay much warmer by keeping busy and moving around than you will by standing around a fire. When you wake up cold in the middle of the night, move your legs like you're riding a bicycle while laying on your side. It won't take long to warm up. Also keep an isolating layer between you and the ground like a foam sleeping pad. It also works for when standing on frozen ground.

[–] MrsDoyle@sh.itjust.works 10 points 1 day ago

I used to drag my clothes into bed with me in winter when I was a kid. No central heating, no double glazing, no insulation, no carpets. Might as well have been living in a tent.

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[–] Tieas@lemmy.ml 17 points 1 day ago

If you ever start playing Warhammer 40k the miniature game and plan on building your own miniatures use magnets on the weapons. A lot of models come with 2 or 3 different weapons that are good for different situations IE better anti tank, fly, infantry ect. Instead of buying the same model 3 times building and painting it you can buy one, attach small magnets to the weapons and the part of the body they attach to, then you can switch them out on the fly. I didn't do that when I started and it gave me a lot of issues with some of the armies I played against.

[–] Kyrgizion@lemmy.world 35 points 1 day ago (7 children)

Ancient coins (2000-1700 years old) are surprisingly common and can be had very cheaply unless you want a specifically rare or perfect one.

I went through most of my life believing that anything older than say 200 years was automatically a museum piece or equivalent. But most museums of ancient history who display ancient coins have multitudes of the displayed coins sitting in storage. The Romans alone minted BILLIONS of coins over the span of the Republic and the Empire (that's over 1000 years of history!) and if even 1% of them survive today, that's still many, many dozens of millions.

[–] lordnikon@lemmy.world 14 points 1 day ago* (last edited 1 day ago) (1 children)

Also America's definition of old and Europe definition of old are very different. My family in England live in a house that's older than America and not by a little.

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[–] MomoGajo@lemm.ee 31 points 1 day ago* (last edited 1 day ago) (3 children)

Being a DM is not about telling YOUR story, it's about coming together with your players to create a story. So even if you are going off a pre-written campaign or story you created, you are incharge of the story. Let the rule of fun reign. If a battle is taking forever you can cut down the number of enemies or the enemy's abilities. Your in charge and if done right your players don't even know.

Thanks to the internet you also don't even need much. Get your hands on a core book and a dice set used by all is all that you need to play. Sure maps and miniatures are fun but some systems don't need them, some players are perfectly fine with the theatre of the mind play, or some small toys on a self drawn grid on sheet paper can work.

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[–] Brainsploosh@lemmy.world 23 points 1 day ago* (last edited 1 day ago) (2 children)

Observing groups is a very useful skill, in minutes you can tell who's where in the hierarchy, what the cliques are, how well they coordinate, how information flows, and where influence springs from.

This let's you not only insert yourself at the right moment, peg, and place for maximum efficacy, but also informs you of barriers, challenges to overcome, and next steps for the group to act better together.

Hobby/skill/interest in Group dynamics, useful for coaching, creating community, project organisation, and group coaching.

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[–] GuyFi@lemmy.sdf.org 22 points 1 day ago (1 children)

Trumpet playing: The room you're playing in really affects the sound you hear. So does your position in that room. If you are having weird issues with pieces you know you can play, try playing in the corner of the rooms, so your playing into the largest physical space possible.

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[–] socialjusticewizard@sh.itjust.works 24 points 1 day ago (1 children)

The best way to write a good story, for me, is to write a story I want to read. That seems obvious but bear with me. If I plan out all the details, it's like someone spoiled the book for me, I just can't get into it. I have to create characters I'm interested, plunk them in a situation, and just start seeing what happens. I dont fret the little details unless they start getting me into a place I'm not enjoying. Later on I go back to the early parts and tie them together with whatever happened. Done this way, writing a story feels like reading a story, one that is specifically tailored to your own interests (and that none of your friends have read, so they can't talk to you about it)

[–] Dagwood222@lemm.ee 2 points 1 day ago (1 children)

A fun way to get started with a story is to take two actors and put them together.

Natalie Portman and Keanu Reeves are the stars of the story. Now tell me the plot.

A person would have to known actors much better than I do for something like that, lol

[–] captainlezbian@lemmy.world 8 points 1 day ago

If you're interested in getting into bicycling check if there's a local co-op. A good one will sell you a cheap bike and even let you pay a decent chunk of it in labor of fixing bikes (and learning to fix yours). Not only is this two hobbies for the price of a few drinks, it's also a good way to make friends, build skills, learn good trails, and feel connected to your local community. You also can get cheap used parts. The bikes won't be high end expensive ones, and you may decide some parts are worth paying manufacturer prices for (several used trigger shifters led to me buying new), but when all is said and done they're usually pretty decent bikes. And you can find weird shit you may not have known was a thing.

[–] DScratch@sh.itjust.works 23 points 1 day ago (11 children)

Just buy a good 3d printer for your first. Sure, it’ll cost money, but the heartache of constant troubleshooting and tweaking can just suck the fun out of the hobby if you just need this print to succeed.

Prusa Mini+ (I think) Bambu A1 Mini (this would be my #1 starter printer before the security updates they done)

[–] ShinkanTrain@lemmy.ml 6 points 1 day ago* (last edited 1 day ago)

But if you get a cheap one you get a free crash course on everything that could possibly go wrong on a print and how to avoid it.

Ender 3 btw

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[–] SeanBrently@lemm.ee 12 points 1 day ago (2 children)

VX hobbyists- I've noticed a lot of people start off by configuring their encabulators with the original series of kleinhoffer cam ratios, trying to get maximum deltas with the least vacuum pressure possible. It's really better to start with dylomatic induction coefficients even if it initially seems more complicated, you'll have an easier time later with the more commonly available j-discs.

[–] gazter@aussie.zone 3 points 1 day ago

I understand you are trying to simplify things, and I appreciate that we, a hobbyists, need to do this to open up the field to more people. Accessibility is a great thing, but we do need to make sure that potential Roemann examples are prevented from establishing themselves in the governors ethos. There's a whole lot to VX, and if people are using j-discs and their induction coefficient inverts due to misalignment of the rotorcore (or, god forbid, any of the main encapsulated rails), they're going to have a bad time. Simple is good, but paradoxically, you need to have a thorough understanding of the more complex parts of this hobby before you can simplify it. The hunchback that taught me went through seventeen flange coupling cycles before they were even allowed to touch the resonance spectroscopy imaging chamber, even at the low end of hypersonic capture waves. To this day, they are still cautious when trying to simplify the pressure transducer startup sequence- and they're using the more modern Reeistack implementation. Safety first, people. Understand what you're messing with, because stray glycemic bonded couplings will absolutely kill you.

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[–] sylver_dragon@lemmy.world 10 points 1 day ago (1 children)

For indoor rock climbing (probably outdoor as well): you need, at least, two pairs of climbing shoes. One pair will be out for a re-sole and you can use the other. Though, don't buy your own shoes until you are sure you're going to stick with it for a while. No point ending up with used shoes you'll never use again, because you finally decided the sport isn't for you.

[–] gazter@aussie.zone 4 points 1 day ago

You don't necessarily need to get two straight away, though. If you've been a couple times and used the hire shoes, sweet. You're getting into it, you reckon you'll probably keep going, time to buy some shoes. I'd actually advise against it. Climbing shoe rubber varies from soft to really bloody soft, and you dragging it all over the wall wears it through really quick.

So I'd suggest spending quite a few sessions in those hire shoes, really focusing on your footwork. When you can confidently stick your feet first go while climbing, and not have to adjust your feet constantly, you're ready for your own shoes. Shred someone else's until you are confident you can make yours last.

[–] Cruxifux@feddit.nl 16 points 1 day ago

I learned the hard way when jogging and meeting some friends at the bar that even if it’s plus 20 you should bring a sweater with you, because once you’re done jogging and it gets dark you will be cold from the sweat. I did this one time and everyone else in the bar was just fine with their T shirts and I was SHIVERING with my wife beater on. Kind of embarrassing.

[–] v4ld1z@lemmy.zip 17 points 1 day ago (1 children)

Don't use thick lube for unresponsive yoyos and vice versa. Thick lube will make an unresponsive yoyo more responsive which you don't want.

And don't stress about playing a soulslike a certain way and don't listen to gatekeeping haters. Play whatever way you want - it's a game after all and you bought it for your pleasure

[–] simple@lemm.ee 16 points 1 day ago (1 children)

I was very concerned reading those first few words

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[–] Ziggurat@jlai.lu 11 points 1 day ago

For Rpg : let the player take the initiative and bring their plot to the table. If they preptge game for you, it's les work as aGM (also no doodle scheduling, use fix dates)

For paragliding : if there is nobody on a flight site do not take off. Most likely you misunderstood something, and the site isn't flyable. Sure if you re very experienced, do hike and fly or do fly on a week day on a small site, it may not apply, but you're able to analyse by yourself

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