this post was submitted on 13 Mar 2025
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Space Marine 3 is Officially in Development (www.warhammer-community.com)
submitted 2 days ago* (last edited 2 days ago) by simple@lemm.ee to c/games@lemmy.world
 

Already?!

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[–] joecamnet@lemmy.world 2 points 1 day ago

Will they make another collector's edition with an awesome statue like they did for Space Marine II? They might get me with another crazy statue.

[–] Walican132@lemmy.today 4 points 1 day ago* (last edited 1 day ago) (1 children)

This kinda disappoints me. They promised a long lifecycle and that was one of the reasons I purchase. Granted I honestly did end up not liking the gameplay a ton (specifically invasions which I thought I’d love.) That said I really doubt anything they are developing is going to be a meaningful improvement. They should have supported 2 for a couple years worked in some new ideas/control/tech. Any campaign or enemy’s in the meantime could have been DLc and people would have purchased it. I’m not interested in “spacemarine” becoming a yearly or bi yearly release.

Quick edit because I didn’t express myself super clearly, they clearly state in the article this is years away and they plan to continue to support 2. But now to me it feels there are going to be two separate teams working on Warhammer at saber and not one focused on

[–] Skua@kbin.earth 5 points 1 day ago

2 was announced three years before it released, so I wouldn't expect this to necessarily mean 3 is coming that soon

[–] Skua@kbin.earth 9 points 2 days ago (2 children)

I wonder which faction they'll use this time? The gameplay kinda depends on there being a huge horde of grunts to mow down, and they've now used the two non-humans factions that that description applies to

Skaven to finally make their 40k debut

[–] Ostrakon@lemmy.world 6 points 1 day ago (2 children)
[–] MITM0@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

Then the space marines will get their asses kicked. There's no way Humans can stand up to the de-atomizer guns of the necrons

[–] Skua@kbin.earth 1 points 1 day ago (1 children)

I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob

::: Space Marine 2 spoilers I was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese :::

[–] Ostrakon@lemmy.world 2 points 1 day ago (1 children)

Basic Necron Warriors have always been innumerable and disposable.Their number is legion, their name is death. Lorewise gauss weapons shred their armor i guess, but it's also been inconsistent as they are not always high AP on the table.

Usually if Necron Warriors are portrayed as unstoppable killing machines it's because they were in their pre-5th edition lore where they were on par with space marines, and limited in number because it's always on a Tomb World that is just starting to wake up.

[–] Skua@kbin.earth 1 points 1 day ago

Ahh, that thing about the editions tracks with when I was playing on the tabletop. There were a couple of necron armies in the group I played with and they were always right stubborn bastards to put down. They didn't hit that hard, but you sure as hell had to hit them hard if you wanted to make any headway

[–] Sanctus@lemmy.world 8 points 2 days ago (1 children)

I mean, can we go back to more SM1 than 2? I wanna play boi dress up with each chapter. Not just the Ultra Marines and other loyalists.

[–] NOT_RICK@lemmy.world 2 points 1 day ago (1 children)

I thought you could do that with the PvP mode in SM2?

[–] Sanctus@lemmy.world 4 points 1 day ago (1 children)

The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.

[–] NOT_RICK@lemmy.world 2 points 1 day ago (1 children)

I’ve been happy with my blood Angel jump pack marine, although the unlock treadmill was a bit slow for my liking

[–] Sanctus@lemmy.world 3 points 1 day ago (1 children)

I'm so thankful for them. Love me some Blood Angels. But go back and look at the customization in SM1. It was an entire universe apart.

[–] NOT_RICK@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (1 children)

I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.

[–] Sanctus@lemmy.world 3 points 1 day ago

I had to make my own Blood Angels death company stuff with just colors. NGL, I'm very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can't resist selling us cosmetics. At least 2 let's you mod it.

[–] Aequitas38472@lemm.ee 5 points 2 days ago (1 children)

Game got pretty stale with the same enemies over and over.

Dark Tide was a lot cooler I thought

[–] LandedGentry@lemmy.zip 4 points 1 day ago (1 children)

Dark tide was really fun for about five hours then it felt very repetitive and shallow tbh

[–] Sylvartas@lemmy.dbzer0.com 2 points 1 day ago (1 children)

Yeah you either play for hundreds of hours or you don't. Shallow, though ? It's got tons of great mechanics that make the moment-to-moment gameplay enjoying

[–] LandedGentry@lemmy.zip 2 points 1 day ago* (last edited 1 day ago) (1 children)

I think what I really felt was the lack of weight and force. I was one of those big beefy dudes forgot what they’re called and I made him HUGE. But when I walked around and such I felt like any boring 3rd person character. Contrast it with a game like Titanfall where moving as a pilot or a Titan feels radically different on every level. Sound, movement, vision, everything contributes to the power. There’s heft and momentum, your melee carries weight. If I’m some beefy 9’ft tall ogre dude with a massive shotgun I want to feel power dammit!

[–] Sylvartas@lemmy.dbzer0.com 1 points 1 day ago* (last edited 1 day ago) (1 children)

Well it's not titan-level but the ogryn towers over all the other characters (with a much higher camera when you're playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he's not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.

IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you'll end up dying by a thousand cuts

Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies' attacks. But that does mean that when you don't have that knowledge you'll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)

[–] LandedGentry@lemmy.zip 2 points 1 day ago* (last edited 1 day ago) (1 children)

You seem very knowledgeable of the game so I don’t really have anything in response. Ultimately I just didn’t deal with how it felt to play 🤷‍♂️ I put God knows how many hours into L4D back in the day and I just couldn’t stop comparing it to it. It felt thinner than L4D, levels weren’t as interesting, and I didn’t like how moving and such felt. Don’t get me wrong, I was impressed by what they made. The game is better than it has any right to be. But I just don’t think it’s for me

[–] Sylvartas@lemmy.dbzer0.com 1 points 1 day ago (1 children)

Well I'm one of the people who put hundreds of hours in the game and will probably keep playing it on and off for a long time. One of my friends is an absolute L4D2 junkie and he loves it too (even more than me actually) but it doesn't work on everyone. Personally I really like how when everyone knows what they're doing it really feels like you're a real team even though you might have never met any of the other players before. A good chunk of the levels are quite corrydor-ey but the environments are very detailed and truly feel massive at times when you look up and see these sprawling messes of pipes, cables etc (and I think the fact that the layouts you navigate aren't as complex as in L4D2 doesn't hurt the game that much since it is a lot more combat-focused). Plus the Jesper Kyd soundtrack slaps.

[–] LandedGentry@lemmy.zip 2 points 1 day ago

I do think it has great vibes and the music kicks ass.

[–] HollowNaught@lemmy.world 1 points 1 day ago (1 children)

Okay, but the first game didn't even release with all its content

Don't get me wrong, it was a good game, but we should really get a bit less used to buying unfinished games at AAA pricing. This is especially true if they're going to move on to a sequel this quickly

[–] sheogorath@lemmy.world 1 points 1 day ago (1 children)

I don't know why they priced it 60 dollars in the US. But Space Marine 2 has a really generous regional pricing. Converted to USD it's around 30 bucks to get Space Marine 2 and with the current sale it's around 22 bucks to get it. At that prices it's quite worth it in my opinion.

[–] HollowNaught@lemmy.world 1 points 1 day ago

That's not what I was saying. I was criticising them releasing a game, charging full price for it, promising the game's full features to come out later, then moving on to a sequel ~7 months later