Me, a hobbyist that never planned to sell anything I made: chortle my balls, Unity Tech!
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
Common proprietary L
Man I was just getting into game development and learning Unity.
I guess it's time to pivot into Unreal or Godot or something.
Anybody have recommendations?
Unreal has similar business model, so Godot.
Godot, definitely. Or GDevelop, if you want an experience akin to Construct3 and an end product that's entirely javascript+html, but with a FOSS alternative
Wow that is such a bad idea... I... I'm honestly speechless. Who thought if that? I mean...
So this will apply to games that have already been distributed on stores as well? How the fuck is such a change in the terms even legal?
I guess this will mostly impact F2P mobile devs since they will lose most money from installs. The good news is that Godot is more than capable for those types of games.
That's pretty awesome of them to do such a great Godot advertisement
Well this is bullshit but is there anything I as a non-developer can do about it?
is there anything I as a non-developer can do about it?
Choose to play games written in Godot instead.
So... If the Unity's secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.
Also piracy lmao
I can't decide if they'll get away with this or if they're committing corporate suicide.
Yeah, this will insure I never use Unity. But at least they can collect from their existing games.