Love your youtube channel.
ever thought about doing some damage systems - shaders, decals, raycasting etc...?
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Love your youtube channel.
ever thought about doing some damage systems - shaders, decals, raycasting etc...?
Thanks! About a year ago, I was experimenting with decals, but I don’t remember if it led to anything. Maybe I’ll revive this subproject.
Is there a proposal for adding an option of sparse speckle* noise to Godot's generated noise texture?
I'm sure this is easily achieved with a dedicated texture (or two, so the light speckle can be more visible beyond the regular highlighted area), but I don't seem to be having much luck making or finding it.
*=Most of the original color is untouched but with lighter and darker splotches ideal for a stone texture or to just break up flat color.