this post was submitted on 22 Nov 2024
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They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

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[–] Heavybell@lemmy.world 8 points 3 hours ago

I have a friend who plays, and they suggested that maybe putting it right onto gamepass -- allowing Johnbro McFuck to download it, get lost in a cloud, crash into the ocean and never play again -- during the launch window might not have been a great idea.

[–] warmaster@lemmy.world 2 points 4 hours ago

Flight simulator needed a better people simulator.

[–] chicken@lemmy.dbzer0.com 19 points 9 hours ago (1 children)

Why does a flight simulator of all things need to be a live service game?

[–] HappyTimeHarry@lemm.ee 42 points 9 hours ago* (last edited 9 hours ago) (2 children)

Because it uses an extremely detailed 3d map of literally the entire planet, which can't (yet) be stored on a modern gaming pc offline.

[–] pineapplelover@lemm.ee 2 points 3 hours ago (1 children)

I don't see why it can't download each map individually. Like say you only fly in los angeles, it downloads only los angeles. Maybe it will still be a lot of data and you got a point.

[–] Heavybell@lemmy.world 1 points 1 hour ago

I've been told it caches that data for areas you have been. But that doesn't make it offline friendly, obviously.

Also what you're suggesting is more dev work to make it not a live service with the associated benefits for the publisher, so they're not gonna do that. :(

[–] chicken@lemmy.dbzer0.com 2 points 7 hours ago (2 children)

Do we know how big the file is?

[–] HappyTimeHarry@lemm.ee 24 points 7 hours ago

It was over 2 petabytes in 2020 so at least that big.

[–] And009@reddthat.com 4 points 7 hours ago

Google earth

[–] Baggie@lemmy.zip 41 points 11 hours ago (1 children)

Bullshit, you own a cloud service and know how to scale a service to meet demand, you just fucked up.

[–] ayyy@sh.itjust.works 6 points 5 hours ago (1 children)

You know Microsoft isn’t, like, one individual dude right?

[–] Backlog3231@reddthat.com 10 points 5 hours ago

Bill Microsoft

[–] Psythik@lemmy.world 7 points 10 hours ago

A new Flight Sim is out already? God dammit, I barely had time to play FS2020... Less than 10 hours.

[–] ampersandrew@lemmy.world 104 points 18 hours ago* (last edited 17 hours ago) (3 children)

The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

[–] EncryptKeeper@lemmy.world 6 points 11 hours ago (1 children)

Where are you getting that number?

[–] Kolanaki@yiffit.net 2 points 4 hours ago* (last edited 4 hours ago) (1 children)

Likely the public Steam statistics that show the all-time peak player count is little over 24k players.

[–] EncryptKeeper@lemmy.world 2 points 3 hours ago* (last edited 3 hours ago)

I’m not sure I’d trust the Steam statistics here given this game is free on gamepass. I’d reckon a LARGE majority are playing on that, not to mention console players.

[–] SnotFlickerman@lemmy.blahaj.zone 52 points 18 hours ago (1 children)

Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as "playtime" because the game is open while downloading.

This is on Microsoft, they can make as many excuses as they want, but they fucked it up.

[–] 11111one11111@lemmy.world 5 points 11 hours ago* (last edited 11 hours ago)

It's ok tho they're making server complexes out of wood now!

/s

[–] einlander@lemmy.world 7 points 18 hours ago (1 children)

Didn't account for the initial interest peak.

[–] ampersandrew@lemmy.world 23 points 18 hours ago (1 children)

No, that's what I'm saying. That peak is well under what they claimed they simulated.

[–] Album@lemmy.ca -2 points 17 hours ago (1 children)

Peak concurrent was marred by the game not being playable. It's not really a good indicator here.

[–] ampersandrew@lemmy.world 20 points 17 hours ago (2 children)

It is, because everyone trying to download assets from the game servers were doing so from the executable that Steam tracks as running.

[–] Venator@lemmy.nz 5 points 14 hours ago* (last edited 14 hours ago) (2 children)

You don't have to buy it from steam, might've been more users from gamepass and xbox than steam?

[–] taladar@sh.itjust.works 6 points 12 hours ago (2 children)

It is a flight simulator, somehow I doubt it has more console than PC users. Consoles are just too limited to satisfy that particular demographic. Can't even connect half a dozen different input devices to a console.

[–] Zagorath@aussie.zone 5 points 8 hours ago

In classic Microsoft style, "Xbox" doesn't necessarily mean the console. It's also the name of their gaming service and the store you can use to buy games on Windows.

[–] Venator@lemmy.nz 1 points 10 hours ago (1 children)

Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?

Also when it's on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn't pay full price on steam to do 😅

[–] Venator@lemmy.nz 1 points 10 hours ago* (last edited 10 hours ago)

But yeah it definitely sounds like thier test for 200k players probably had bigger instances provisioned than what they ended up using in the production release 😅

You'd think they'd be able to do some sort of auto scaling when demand goes up though... 😅

[–] ampersandrew@lemmy.world 7 points 14 hours ago

Perhaps, but 10x as many? I suppose it's possible, but I don't think it's likely.

[–] Album@lemmy.ca -3 points 17 hours ago* (last edited 17 hours ago) (1 children)

It's not, because downloading assets was not working, and with it not working eventually the user will shut it down thus having an effect on peak concurrent. It's not even that complex. If people can play your game they will stay on it increasing the count, if people cannot play your game they will not, thus decreasing the count.

[–] ampersandrew@lemmy.world 9 points 17 hours ago

Exactly. The peak number of people trying to download it simultaneously was about 24k. They didn't all stick around because it wasn't working, even though that's about 1/10th of what the devs expected and prepared for the demand to be. They didn't get anywhere close to 200k people all hitting that server at once.

[–] Valmond@lemmy.world 9 points 13 hours ago

Sounds like a fake humblebrag.

[–] darthsid@lemmy.world 20 points 17 hours ago (3 children)

The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

[–] KoalaUnknown@lemmy.world 6 points 8 hours ago

The devs of MS are fairly incompetent

Or corporate executives push unrealistic expectations onto them

[–] SpacetimeMachine@lemmy.world 6 points 10 hours ago

With Microsoft it can sometimes be really hard to tell if it was the devs, management, or both tbh.

[–] Zagorath@aussie.zone 2 points 8 hours ago

Al the Age of Empires games, apart from AoE1 DE, are excellent.

[–] deegeese@sopuli.xyz 8 points 15 hours ago

There’s no cloud, just someone else’s (underspecced) computer.

[–] gibmiser@lemmy.world 9 points 17 hours ago (1 children)

Woah woah woah buddy did you even take a second to think about the profits? Selfish.

[–] thefartographer@lemm.ee 6 points 17 hours ago (1 children)

I thought about the profits and now I totally get it. Why are so many people trying to hurt the innocent money???

[–] Randelung@lemmy.world 5 points 12 hours ago

No play, only buy! dog frisbee meme

[–] captain_aggravated@sh.itjust.works 4 points 14 hours ago (1 children)

Does it really add that much more than the terrain we had 20 years ago?

[–] caboose2006@lemmy.ca 3 points 9 hours ago* (last edited 9 hours ago) (1 children)

With mods you can get FSX looking pretty good

If it's the version I'm thinking of, that's circa 2007, yeah? I remember the fully 3D interior panels being a little crunchy looking but using it mostly to practice instrument stuff with the traditional 2D panel overlays at ERAU. For which it was perfectly adequate.