this post was submitted on 03 Sep 2023
159 points (100.0% liked)

Gaming

30564 readers
141 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

(page 3) 50 comments
sorted by: hot top controversial new old
[–] cafentropy@beehaw.org 6 points 1 year ago (7 children)

Before I say this I do admit I am in the wrong, and that an overwhelming majority of people love this game, and I understand that on an objective level it was both ground breaking and excellent.

I cannot, for the life of me, enjoy breath of the wild due to weapons breaking. I played maybe 5 hours? I got excited when I found a cool sword, and then proceeded to never use it because I was afraid to "waste" it. (and repeat that with new weapons, to save which I have to go find some little seed people to have more inventory slots?)

I understand that they want me to try new things, but for me, for some reason, it just wasn't fun. I want to be excited when I find new loot, not anxious. Maybe it's because I grew up with Diablo-like games, where accumulating loot was the fun part, but I can't seem to enjoy it when the game takes toys away from me.

load more comments (7 replies)
[–] thoro@lemmy.ml 6 points 1 year ago* (last edited 1 year ago)

Getting Over It with Bennett Foddy

Now, it's kind of the point. But I don't know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I've seen speed runs that make me think it could have been my hardware, but I'll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

I also just didn't really ever buy into the premise. I know it's an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

Tbh, I found it an interesting enough experiment with failed execution. I don't understand people who hold it up as one of the better "art" games in the medium.

[–] Kolanaki@yiffit.net 6 points 1 year ago* (last edited 1 year ago) (1 children)

Progress Quest.

It's certainly funny but it is not a fun game. It plays itself. Literally. That's the point. It was something you ran along side with your mIRC client to show your uptime in a fun way.

I don't find any of those kinds of games fun. From Cookie Clicker to most mobile games, "idle games" are just the most unfun, un-game-like games ever made.

[–] warlaan@lemm.ee 6 points 1 year ago (1 children)

That's the thing: progress quest isn't an idle game. It's a parody of modern games that was made long before idle games were a thing. It wasn't fun just like a joke isn't an interesting story.

load more comments (1 replies)
[–] Destraight@lemm.ee 6 points 1 year ago

The binding of Isaac. You just do the same thing the whole game. You shoot stuff, and gather stupid RNG items. That's it, such a boring game

[–] explodicle@local106.com 5 points 1 year ago (1 children)

Eternal Sonata. It actually felt eternal, the whole game is just a super slow slog of boring repetitive combat with infrequent opportunities to save.

load more comments (1 replies)
[–] Wojwo@lemmy.ml 5 points 1 year ago (3 children)

I'll go with a classic, "E.T. the extraterrestrial" on the Atari.... It was bad. It's badness is legendary for a reason.

load more comments (3 replies)
[–] viking@infosec.pub 5 points 1 year ago

Any multiplayer game. They sacrifice a deep and interesting storyline for the sake of pointless grinding and slaughtering.

[–] rikonium@discuss.tchncs.de 5 points 1 year ago* (last edited 1 year ago)

In recent memory the two that have stood out to me are Risk of Rain 2 and Halo 4. I thought some 3rd-person action in the former would be fun but I found the core loop and overall shooting boring after a couple run attempts so I guess it just didn't click for me.

Now Halo 4... I think gameplay in that title is an exercise in tedium. Add on (what is in my opinion as:) poor AI, a bit too much melodrama, dumb retcons, "do X three times!" a bit much and I got a campaign that felt like a chore and haven't touched it since I left off at the level with the Mammoth. The Prometheans are a pain to fight and I felt funneled into making do with Forerunner weapons to take ranged potshots at Watchers above all other targets and then rushing to kill the one Knight I was targeting before it regenerates, also above all other targets. Yuck. (Update: Coming back here since it occurred to me that I could sum it up as: my ability to make mid-combat decisions and play in the sandbox was kneecapped by poor enemy and maaaybe level design respectively.)

Good music though.

load more comments
view more: ‹ prev next ›