Damn good news. The video game industry is so predatory, they need unions just to try to have normal office schedules and stuff.
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Wow such great news. I hope we will see more of that to change that industry a little.
Yay!!!
I can't get myself to click a twitter link, so in case others feel the same, here's an alternate piece that basically says the same thing (I can't yet find an article with detailed info): https://www.ign.com/articles/bethesda-game-studios-microsoft-game-studios
For twitter links try libredirect, it automatically sends you to a nitter instance
nitter no longer works, it ceased development and thus will no longer work, best to turn it off in libredirect.
nitter.poast.org works for now
Yes but I'd rather not touch a fascist site (poast to be clear).
What you don't want to go to "X"? I can't imagine why. lol /s same though. Also I refuse to call it x. It's fucking Twitter. It's like that line in mean girls, "Gretchen, quit trying to make fetch happen, it's not going to happen!" Lol
Good.
Kick management in the dick.
When I started working at EA 14 years ago (I got laid off last year) they literally told us we might have to sleep under our desks. I promptly told them if that was the case, I would quit. Instead they made us work 7 days a week 9-9 for months. Fun job.
Christ, that's awful.
I spent my first 12 years in the work force in a financial services firm that, during tax season (so four months out of the year) required 14 hour days, so I understand that grind a little bit.
Awful stuff.
It's great seeing unions getting stronger. I just wish it didn't have to happen out of necessity due to lackadaisical and careless governance.
I wonder if this will translate to higher quality games now that the people that actually make them have more control over their product?
Unionizing wouldn't normally really give workers more control over the product, it's about worker benefits, and management levels who direct product are usually excluded from participating in a union.
Happier coders probably write better code, though.
(Not that writing better code will help if ES6 is still running on Morrowind's relabeled gamebryo engine like everything they've released since Morrowind, of course, but one can hope...)
Crunch is a common practice, even though data shows it to lower total productivity. (See, for example: https://cs.stanford.edu/people/eroberts/cs181/projects/crunchmode/econ-crunch-mode.html )
So, it might lead to a rise in productivity, at least.
The closing parenthesis got caught into the link (at least with my client), turning it into a 404. You should add a space
Ah, thanks, I missed that.
I think Bethesda doesn't crunch anymore.
https://www.pcgamer.com/xbox-game-studios-boss-says-theres-no-more-crunching-at-bethesda/
For that, you actually will need realistic goals and more competent managers. Lol
Hell yeah!!!
The upper management needed the wake up call
Woohoo!! This awesome! As a game dev, I can speak to how awful the industry can be. That's really great news that they unionized. 🙌
The rest of us computer engineers should show solidarity by also unionizing. We're stronger together
FUCKING BASED
!!!! Yay for them! This is great to hear.
This is great news. More please.
Fantastic news for the devs!
Bethesda has needed a lot more humanity for a long time.
Too bad it happened only after the competent staff was gone.
@alyaza Awesome. Now can their devs own the code they write off the clock? Someone who works at Bethesda told me they don't.