this post was submitted on 31 Jul 2023
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Gaming

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For me it's first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they're open world. The ability to just quit a puzzle that's stumped you and go try something else for a little bit is incredibly refreshing.

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[–] dandroid@dandroid.app 6 points 1 year ago

I'm not sure if I have ever seen a game use the Mega Man X formula. I have definitely seen some follow the Mega Man formula, but I liked the X formula with the health upgrades, armor upgrades, energy tanks, etc. hidden in the levels. I think the market for this formula would be pretty small, because I think most would agree that the Metroidvania formula is a straight upgrade. But I kind of like the smaller, independent levels.

[–] Eddie@lemmy.lucitt.social 6 points 1 year ago (1 children)

Action sports games like Tony Hawk's Pro Skater, 1080, Wave Race, Steep, and more. I mentioned Steep because it's the latest mainstream attempt but I feel like it never really found it's footing.

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[–] Duamerthrax@lemmy.ml 6 points 1 year ago

Vehicle Combat games might be getting a comeback with the WH40k game and the Twisted Metal movie coming out.

Tempus Rising might kick off a C&C style RTS revivial.

[–] mojo@lemm.ee 6 points 1 year ago (1 children)

Games like whatever tf Jet Set Radio Future is

Also collect-a-thon platformers like back in the day, I still really enjoy those.

[–] Stormyfemme@beehaw.org 4 points 1 year ago (1 children)

Oo do I have a surprise for you. Get a load of Bomb Rush Cyberfunk.

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[–] Dr_Wu@lemmy.ml 6 points 1 year ago (2 children)

I wish there were more stealth games being released, especially AAA.

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[–] HalJor@beehaw.org 5 points 1 year ago (2 children)

I miss classic arcade style games and puzzles.

I want more games like Resogun and Geometry Wars. And I'd love to see more of Archer Maclean's Mercury.

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[–] rikudou@lemmings.world 5 points 1 year ago* (last edited 1 year ago)

Basically Telltale games. I include first Life is Strange in that because they managed to out-Telltale the Telltale. I love my games basically as an interactive story.

Edit: Also Heroes of Might & Magic. I want more good ones, 6 & 7 sucked tremendously.

[–] Ultimatenab@beehaw.org 5 points 1 year ago (1 children)

For me are mystery and clue games such as Myst and 7th Guest. The scenery and thought of adventure that these titles used to bring as very rare and although Goragoa was quite recent, it was far too short.

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[–] naomi@beehaw.org 5 points 1 year ago (1 children)

Music games that are based around a story, like Parappa the Rapper/Um Jammer Lammy, Gitaroo Man 🎵💖

[–] nom@nom.mom 4 points 1 year ago

Gitaroo Man is fantastic. We need more games where you can defeat enemies using the power of your rock.

Brutal Legend also, although not the same genre by a long shot.

[–] Underwaterbob@lemm.ee 5 points 1 year ago

First person on-rails shooter. Space Harrier. Sin and Punishment.

[–] dewin@beehaw.org 4 points 1 year ago

If you haven't played Talos Principle, it might be up your alley as a first-person puzzle game. And a sequel is planned for later this year!

[–] beta_tester@lemmy.ml 4 points 1 year ago
[–] LoamImprovement@beehaw.org 4 points 1 year ago (2 children)

I realize this is getting hyper-specific, but party-based dungeon crawlers that are true 3d and not grid-oriented. Really, the only example aside from Wizardry 8 (that I'm scared to try because it looks like way too much effort and investment for a not-great return) is the Might and Magic series circa Win95, and specifically 6, 7, and 8, all built off the same, almost pseudo-3D engine. I can't put my finger on it, but there's something very satisfying for me in that gameplay loop of clearing out dungeons via potshots and backpedaling, selling the loot to level and train your party, and moving on to the next one. The push and pull of skirting groups of enemies so they don't take swipes at you when they get too close, the thrill of picking up fireball from the advanced magic shop and just nuking low-level mooks, the ecstasy of learning town portal and Lloyd's beacon and never having to think about travel again.

I think part of the reason these games don't really get made anymore is that they were always kind of a weird middle ground between first person Action-Adventure-RPGs and top down party-based TTRPG engines, and those genres are fully expressed today by a number of games.

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[–] Yadaran@feddit.de 4 points 1 year ago

I haven't played a second strand type game

[–] EtzBetz@feddit.de 4 points 1 year ago (4 children)

Things like C&C. If you know current ones, let me know. I didn't really research anymore. Most of what I've seen in the past had some random new spin on it.

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