When you are a student and cannot obtain a reasonably priced copy of software- as a company I would see this as a sure fire way to onboard a new generation into my product which will then be paid for with company money later on.
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
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All piracy is ethical since all information should be free.
I think most anti-piracy arguments are completely ridiculous but your logic is so absolutist that it shouldn’t be too hard to imagine why this could hurt artists/small devs/etc. Not everyone who sells a thing is Walmart.
For me anything Nintendo is fair game, I also dont bat an eye at any movie or show piracy.
A lot of folk bring up (correctly, imo) indie creators and end up mentioning Stardew Valley as an example - especially within the first couple years of its release. SV as an example has fell off, as it's had it's years to rake in cash.
But I absolutely pirated SV for YEARS, multiple times. I was in a place where I was utterly broke, could not always afford food, and only had internet because of assistance programs. My laptop couldn't run much, not even minecraft at that point. It could, however, run Stardew Valley. So I re-downloaded it multiple times over the handful of hand-me-down hard drives that I used in a laptop that kept frying hard drives. (eyeroll)
I did eventually get to a place financially where I could afford to buy SV, so I did. Then it went on sale on console so I bought it again, knowing I'd never play it (console without the aiming mod is awful), but it helped pay it back how much play time I'd enjoyed back when I couldn't afford the game.
That, to me, is ethical.
I believe online piracy is the uploading part, not the downloading. I think uploading has a much more narrow use case, but if everyone stopped we wouldn't be able to download.
I stopped going to cinema when the Hollywood movie cartel started messing with freedom on the internet, and I don't feel any remorse pirating Hollywood movies.
When I started earning enough to have disposable income, I made sure to buy ebooks and audiobooks, as well as supporting my favourite musicians on Bandcamp or by buying merch.
I can't really trust that a game is worth the price tag anymore. So I treat piracy as a extended demo. If I feel the fun to price ratio is solid I'll buy the game.
I think the system of Steam letting you try out a game for 2 hours/2 weeks is pretty fair. You can return it without further reasons.
i have downloaded tens of thousands of dollars of audio recording software. i always told myself that, if i were to ever make money from my efforts and usage thereof, i would be happy to pay the author.
i never made any money. but i hope the right people got paid by those that did.
I purchased Zelda BotW when it was 6ish months old. Didn't like it, didn't finish it.
I'm working on getting it now on the steam deck because it's critically acclaimed and I'd like to understand what other people like so much about it. It's also my young nephew's favorite game. Totally legal emulation if I were actually dumping my own firmware.
When I pirate Tears of the Kingdom afterward, I'll have several different reasons;
The switch is underpowered. I'm done buying games for a device that can't keep up with modern game development. I'm not some performance purist either, I'd just like 60 frames at 1080. Zelda still looks good at that res. Also the hardware just kinda sucks. The joycon issues remain unaddressed and and the facebutton mapping should at least be mappable on a system level if they insist on being backwards.
Nintendo has pathetic online gameplay support, and a history now of gutting their digital stores. If I'm going to lose access to my switch purchases in the same time frame that the cartridges give out, I'm not paying. The walled garden they've created as a children's toy company doesn't serve me at 30.
If they'd throw these games on steam or epic with some industry-standard sales on occasion I'd just buy them outright.
If nintendo sold a box closer to a PS4/5 in power I could call my emulation unethical, but they don't. Their game runs better as an illegitimate product and that's on them.
Pirating content with the intent to buy it after trying it out using the pirated version (e.G indie games)
Whenever EA or Ubisoft releases a half assed game with stellar marketing
Even in the very strict sense of "ethical" (pretty much a simpleton's "Ethics == Law"), I would say that Abandonware is abolutely ethical to pirate.
By its own definition it's software that is not being commercialized anymore, so nobody "loses" (if you use the current intellectual property legislation to defined winning/losing) any copyright income when somebody else copies it without paying them because there are no options for those people to get it by paying - even by the most fantastical definition of it, it's not a "lost sale".
Now, if the copyright owners resume commercialization of it, then it stops being abandonware hence stops being ethical to pirate it under this definition.
That said, for me anything that's outside the copyright length in the original legilsation (14 years) before Disney bought themselves extension after extension until the current "lifetime of the author + 70 years" (which adds up to around 150 years) is absolutelly ethical to pirate (or if you want to ponder on the Ethics of it: "Is it ethical to obbey a Law or a change of it which was bought?!").
To me it's like buying a physical book, but then downloading a drm version of the ebook.
I find it's very context dependent. In the 3d model/printables, a lot of people who release the pirated content so a 3-4 month embargo to allow the creator a chance to let people get it legally before it's available everywhere.