Ravenholm in Half Life 2 cause I get scared. Why yes. You are correct, I am a wussy little piss baby.
Asklemmy
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
I'm playing Starfield right now and I know I'm going to HATE the mission "Entangled" every time.
In Final Fantasy 12, that world in the desert with circular platforms, it was really a pain.
Final Fantasy X, that lightning field.
Dragon age origins : That lagoon in the middle of the desert where you need to search for crystals. The place is a labyrinth.
Mass Effect Trilogy : NOTHING.
Mass Effect 2 would suck without the "zero probe. All resources" mod.
Mods really improved the game in general, tbh.
For Mass Effect, I gotta say I hate driving anywhere in the first game.
All you had to do was follow the damn train, cj!
hate it
The sewer section in Vampire Bloodlines. It's a long action/combat sequence that totally does not fit with the rest of the gameplay.
I enjoy city builders like Cities: Skylines 1 and 2, or Foundation. I hate the initial crawl when you start a new city and have to micromanage everything because budget. I almost always play with unlimited money cheat enabled. It's just more relaxing that way.
The Great Tree in Paper Mario: The Thousand Year Door is the worst dungeon by far. The puzzles involve escorting a bunch of NPCs that can't jump, run away from enemies, and inconsistently break away from following Mario.
Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren't that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that's a highlight.
Chapter 5 in RDR2, what were they thinking.
God of war tower in hades or the pandoras box level cluster.
For me it's dark souls after the lordvessel. The areas in that section are the worst part of the game IMO.
Also in dmc5 I hate having to play V's missions, luckily you can skip them with the mission select, but you still have to play through them at least once when unlocking a new difficulty.
I also recently replayed cyberpunk 2077 and while I did generally enjoy the game, the ending was a slog and I had to force myself to finish it.
Kotor 2, the entire beginning section. before telos, and even some parts of telos, i love the rest of the game still, but the early parts of kotor 2 didn't really age well, especially the space walk part lmaooo but that parts actually enjoyable because it is silly. The beginning section only is bad if it's on subsequent playthroughs, and i wish i could enjoy it for the first time again, very much.
Max Payne 1/2 dream sequences.
Any green hill in Sonic games