I think it is normal since the software wasnt ready for production yet; at work we also have forks and forks of forks just to demo new features for people. At the end he did deliver a working product unlike many game devs these days.
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The headline is pretty negative but the actual article is a pretty insightful look at the behind-the-scenes of the demo and how they made it work.
That's amazing they were able to pull that off
Agreed that it's pretty cool. The vast majority of on-stage demos like this are faked, but it's not usually because they aren't long enough into development that they just can't do it any other way. And as long as what they show is what you get, which is the case here, I think it's fine.
I didn't like him either but not for such shenanigans. Any entrepreneur with half a brain would do the same in this situation and then nevertheless try to deliver a sound product after the presentation.
Fragile prototypes? And then he decided not to do anything about it and sell them as is?
I will never forgive the world for buying into his overhyped inferior product and get hailed as a genius for it.
Bring back buttons, and screens that don't shatter from being sneezed on.