this post was submitted on 07 Dec 2023
109 points (99.1% liked)

Godot

6007 readers
20 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
 

That's a lot of cash money. I'm still a bit confused at how much of this money will go to the actual engine and how much of it will go to supporting W4 in general, such as allowing devs to publish Godot games for consoles.

all 30 comments
sorted by: hot top controversial new old
[–] shasta@lemm.ee 8 points 1 year ago

The guy on the left is clearly saying "it's so fuckin cold. Hurry up and take the picture!"

[–] GammaGames@beehaw.org 7 points 1 year ago

With this new funding, W4 Games aims to more than double its headcount in the coming 18 months to capture the fast-growing demand for its products and services.

[–] NocturnalMorning@lemmy.world -3 points 1 year ago (2 children)

I would really prefer Godot just work on a plug-in that can support consoles rather than continuing down this path of hiring a company to do it for you. It's labor intensive, costly, and if you don't know how your game will sell, it's a gamble to go for with Indie devs.

They will never be a serious contender with other engines without officially supporting consoles on some form.

[–] sirdorius@programming.dev 16 points 1 year ago (1 children)

This is exactly what some of funds raised in this round are for: https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-a-practical-console-porting-solution-for-game-developers/

Although it's pretty unclear if this will be free or a paid service.

[–] NocturnalMorning@lemmy.world 4 points 1 year ago* (last edited 1 year ago) (2 children)

You already have to pay licensing fees to the console manufacturers for access to their dev kits. I don't see it being that enticing to pay an additional fee ontop of that.

[–] moon_matter@kbin.social 8 points 1 year ago

It will likely have to be paid. Someone has to sit there and go through paperwork to verify that you do indeed have a license or in the worst case intervene if the automated way fails. Then they approve access to the plugin.

It's like this for every engine. You need to prove you have a license before you get access to the parts touching the console SDK.

[–] sirdorius@programming.dev 7 points 1 year ago

Judging by the description here it will probably be paid towards W4 Games https://w4games.com/products/

But it should be one click to export after that, rather than hiring them to do the port for you

[–] tabular@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (2 children)

If the games could run on the console user's paid for without permission from Microsoft/Sony/Nintendo, that would be what I'd most prefer. Consoles require proprietary software which is antithetical to the idea of an open source engine getting free contribution/feedback. Some people don't want to do free work for overweight companies.

[–] sirdorius@programming.dev 3 points 1 year ago* (last edited 1 year ago) (1 children)

That is not really something that can be done on Godot's part. The best bet right now is to support open platforms like the Steam Deck over walled gardens like Nintendo Switch and show that there is consumer interest.

[–] FaeDrifter@midwest.social 1 points 1 year ago (1 children)

Yeah but then how do you attract game developers to your engine?

It becomes a chicken and egg problem: consoles won't support the engine unless there's a demand for the games, developers won't make the games unless there is support for consoles.

[–] tabular@lemmy.world 1 points 1 year ago (1 children)

Baby steps. One dev here, one user there.

[–] FaeDrifter@midwest.social 2 points 1 year ago (1 children)

But what if we would rather have an engine that's good?

[–] tabular@lemmy.world 1 points 1 year ago (1 children)

Good for what? I'd argue software freedom aught to be your priority.

[–] FaeDrifter@midwest.social 1 points 1 year ago (1 children)

So why even bother with a game engine? Write your rending from scratch and it's as free as you want.

[–] tabular@lemmy.world 1 points 1 year ago

Godot Engine creator explaining why everyone wins when the ecosystem is open - Godot as an Open Ecosystem – Juan Linietsky (GDC 2023).

[–] NocturnalMorning@lemmy.world 2 points 1 year ago

I didn't say I like it, but it's the reality of console dev right now, and consoles are a huge part of market indie devs will miss out on without having that access, and they are already doing dev with limited funds and resources.