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submitted 1 year ago by sunaurus@lemm.ee to c/gaming@beehaw.org

The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

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[-] BeardedSingleMalt@beehaw.org 5 points 1 year ago* (last edited 1 year ago)

Radiant quests. You can never complete the game because of this, the quests are generic and repetitive and offer nothing but "stretch the playtime".

That and mechanics like "rando dragon attacks in Skyrim" and "City is under attack" from Fallout 4. I quit F4 because I was on my way to a mission and got the "city under attack notification, and on my way to defend another city was under attack.

[-] winterstillness@beehaw.org 0 points 1 year ago

Pretty much a lot of procedural "content". I guarantee big publishers will capitalize on all of this AI to replace writers with generated stories/quests/etc. No idea what to make of this.

[-] BastingChemina@beehaw.org 2 points 1 year ago

I would disagree, some of my favorite games are procedurally generated.

Factorio, RimWorld or valheim for example.

[-] winterstillness@beehaw.org 1 points 1 year ago

Oh totally. I didn't mean to imply "all procedural content = bad". Terraria comes to mind and is one of my favorite game of all time. The "world" is procedural when created, but there are "key" areas/objectives that don't change. I'm thinking more along the lines of Fallout 4's "radiant" junk that big publishers salivate over because mountains of endless+cheap content = ($o$)

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this post was submitted on 10 Jun 2023
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