this post was submitted on 19 Dec 2024
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@roydbt You can change the window size if you need to by using get_window.size, but you should also use the Window.content_scale_size for further adjusments
And where should I put that? In a
_reaay
or a_process
?@roydbt I assume you want to do scaling once at start so ready would be the best choice since process is called many times every second
Thanks, setting
get_window().content_scale_size = DisplayServer.window_get_size() / 3
works! Now I only have to figure out what 3 stands forBy the way, you can set up and use a Global script that is accessible from any node (set it up from Project Settings -> Autoload tab), it can also contain a
_ready()
function that will run one time once the game is loadedOn a project of mine, I use this function to change between different window modes, maybe one of these could make your think work? Possibly setting the window to fullscreen would work as you intend.