this post was submitted on 11 Nov 2024
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(By game size he means scope of the game and huge open world maps, not game install size)

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[–] kalr@meinreddit.com 22 points 2 days ago (6 children)

I'm burnt out on open world games. Some are good with dense rich areas that are interesting and make you want to explore but most these days are just bland, overly large and filled with generic quests.

Games need to stop being open world for the stake of being open world. I think for a lot of games, having multiple open-ended areas can work much better.

[–] Pilferjinx@lemmy.world 2 points 2 days ago (1 children)

A building out rather than filling in approach?

[–] kalr@meinreddit.com 1 points 2 days ago

Yeah I guess so. Less like a look here's a world that I designed, how do we fill it approach and more like a what story do we want to tell and what does the world look like kind of approach if that makes sense.

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