this post was submitted on 07 Nov 2024
658 points (97.5% liked)
Open Source
31359 readers
179 users here now
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
- !libre_culture@lemmy.ml
- !libre_software@lemmy.ml
- !libre_hardware@lemmy.ml
- !linux@lemmy.ml
- !technology@lemmy.ml
Community icon from opensource.org, but we are not affiliated with them.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I wouldn't call the game 'extremely high difficulty', it even has some easier levels early on (at least when I played it a couple of years ago). I'm not a regular tower-defense or sim game player and I was able to complete Serpulo. It can be a challenging puzzle at times, but it's not a game I'd feel a need to warn people about difficulty-wise.
Seconding (although I have a tendency to marathon the campaign of any game I think is excellent). No need for predatory tricks like loots, this is just a damn fun game.
IIRC I found it in a 'top 100 FOSS games' list because it was one of the first which wasn't an open-sourced cloning of an existing game. No disrespect for clones and adaptations at all, but it's extra special to see original softwares so good that even people who don't care about FOSSness would use them.
IMO the last few levels are complete horseshit, difficulty wise. You get sent massive waves that are undefendable unless you are sending a lot of shit and defending by attacking. Heck, i had like 10 sectors for minding and sending shit and still it wasnt enough. Maybe ill come back to this game someday and finally finish it.
Yes but that's the thing. The difficulty increase is probably one of the highest in the game industry and all levels except for the first ones are quite hard. Also this is not just from my experience. I read an article about it somewhere in the past.
I looked into Mindustry after seeing it on a pretty big gaming YouTube channel (Real Civil Engineer) and there was quite a discussion about it so I would say it's a very successful indie title in general. That's also why it's a perfect advertiser of today's FOSS (alongside with YouTube downloaders lol).
The game has a high skill ceiling and there is a fuck ton to learn but none of that is necessary. The game gets progressively hard as most do and there are some difficult levels (impact was one iirc) but it is by no means industry standard breaking, dark soul type game of tower defence. And the second planet erekir was surprisingly easy but I was already familiar with the game at that point so might be harder for new players but still fairly easy to play through (compared to serpulo).
Don't be averted by the disclaimer if you don't like difficult games. You might fail a couple times but one you learn how or why you failed, you can easily be prepared the next time. Give it a shot and there is a good chance you might like it. Don't get on public multiplayer servers without finishing the campaign tho, you might not have a good time till you learn everything. If you really wanna try multiplayer servers, try not to disturb others and listen to what the veterans suggest.