this post was submitted on 04 Oct 2024
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I get the concept behind it. But it just seems so predatory that older games never depreciate in value. Back in the olden days of GameStop, they would adjust prices. An old game was reduced in price after a certain time since it's no longer new.
Now, that's no longer the case. Valve seems to be the only one that does this, as an exception. Left 4 Dead 2 is now $10 standard and that's not some crazy percentage off discount. That's just the base price now. Other games though are silly as hell with the pricing. Battlefield games are the most obvious. Priced at a full $60, but the value plummets to $8 when on sale. Why don't they reprice it to $30 and then on sale for $8? Seems less psychologically manipulative
There’s still a bit of market force, but it comes in the form of other game developers.
Imagine you went to the grocery store, and saw Hardin McCombsky’s Super-Premium Dry Seasoned Cheese was $1000 a wedge. How ridiculous! How do they expect us to pay that much for that cheese?
Only…Shaw’s Bargain Dry Cheese is $4. And it’s not the same thing - but it’s still pretty good.
Basically, this kind of thing works out in many other industries. Sometimes on rare occasion, one producer makes things MUCH better than competitors and can demand a much higher price because no one else comes close.
To give a more game-relevant example, BattleBit is $15 and compared favorably to Battlefield. In other cases where there’s no competitor and the developer hasn’t lowered their price for sales, it may be because they’re confident they did good work and made a good game. Factorio is famous for this.
I agree that it'd be nice if they depreciated in value like in the days of physical media.
In those days though, the store only has a certain amount of shelf space. So in that sense it makes sense that they depreciated because a new game is always going to have a higher perceived value.
Digital storefronts don't have that problem. The game can be shared infinitely without accruing a ton of publishing costs. There's always more shelf space.
In this sense, there's no financial motivation to depreciate. And we all know the social responsibility of big companies will be to only do what they're forced to do.
We often feel games ought to depreciate because that's how it's always been. But just because that's how it's always been doesn't mean that's how it always will be.
Battlefield is an interesting case though where each game in the franchise is highly derivative of the previous game. So if each new game is essentially an upgrade of the previous one, then I'd agree that there should be an expectation that the older version is less expensive.
The same could be said about many of the giant titles. Call of Duty, Assassin's Creed, and most major sports games come to mind.
One final thing to think of is that many games have continuing development. It's basically the early access model (a whole other can of worms), and you could argue that many of these games appreciate in value. Some notables have - Factorio comes to mind.
I don't think Battlefield 2042 falls into that category though