this post was submitted on 19 Sep 2024
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That can happen with any program, and should be a simple fix on the dev side
It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.
So
300×1024×1024= 314,572,800kb
Assuming something like 200 bytes per log line
x5 = 1,572,864,000 logs
Assuming this is your standard console port with a 60fps frame rate lock:
÷60fps ÷ 60 seconds ÷ 60 minutes ÷ 24h = 303.407... days
You would need to play for nearly a year solid to generate that many logs at a rate of one per frame.
Given that's probably not what's happened, this is a particularly impressive rate of erroring
If you're getting a stack trace every frame youd be there much sooner. Maybe like a week.`