this post was submitted on 19 Sep 2024
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[–] Zwiebel@feddit.org 103 points 1 month ago (12 children)

That can happen with any program, and should be a simple fix on the dev side

[–] mogoh@lemmy.ml 86 points 1 month ago (9 children)

It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.

[–] 9point6@lemmy.world 73 points 1 month ago* (last edited 1 month ago) (6 children)

So

300×1024×1024= 314,572,800kb

Assuming something like 200 bytes per log line

x5 = 1,572,864,000 logs

Assuming this is your standard console port with a 60fps frame rate lock:

÷60fps ÷ 60 seconds ÷ 60 minutes ÷ 24h = 303.407... days

You would need to play for nearly a year solid to generate that many logs at a rate of one per frame.

Given that's probably not what's happened, this is a particularly impressive rate of erroring

[–] fallingcats@discuss.tchncs.de 8 points 1 month ago

If you're getting a stack trace every frame youd be there much sooner. Maybe like a week.`

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