this post was submitted on 06 Sep 2024
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[โ€“] xilliah@beehaw.org 38 points 3 months ago* (last edited 3 months ago) (3 children)

I've been with unity since the early days and back then it was this simple little engine.

Today it's a nightmare. I just made an hdr project and imported their own terrain example assets and guess what? It's broken in multiple ways. Now I have to waste time fixing it, instead of focusing on my project. And that's as a unity expert rather than a beginner.

That's not to mention all the errors it loves to throw at me, even though it's all quite vanilla. And how it loves to grab my attention with popup windows that block my view. How builds fail when I focus on another window. I could go on.

They keep adding features without finishing them. Clearly some kind of impulsive marketing behavior, rather than listening to the experts.

The cherry on top is that licensing nonsense they pulled, putting my hard earned livelihood in danger. That stuff really makes you scratch your head and look around.

Seriously, try out Godot.

Edit: I actually just realized I haven't even started yet with truly getting stuff off my chest here.

@xilliah @popcar2 one big thing that got me when dabbling with Unity a year or so ago, an empty project still has over 20 thousand files in it!

Don't know if it is the same now but it in no way felt practical for a hobbyist who would likely create a new project for every little idea.

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