this post was submitted on 06 Sep 2024
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Every game executive and investor wants a Fortnight. That's why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.
When God of War was popular, they wanted a God of War of their own.
When Call of Duty was popular, they wanted a Call of Duty of their own.
When Overwatch was popular, they wanted a Overwatch of their own.
When Fortnite was popular, everyone wants their own Fortnite.
Rinse and repeat.
It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.
While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn't what we want.
I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.
I think the shareholder takeover of gaming removed one big thing from the tendency to “take inspiration” from competitors, and that is developing the world and characters in order to make the clone feel unique and deep.