this post was submitted on 15 Jun 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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[–] Plume@beehaw.org 25 points 1 year ago (25 children)

“Game dev here,” Carlone writes, adding that they are a “big fan” of Dreamcast Guy. “Wanted to clarify: it’s not a sign of an unfinished game. It’s a choice. 60fps on this scale would be a large hit to the visual fidelity. My guess is they want to go for a seamless look and less ‘pop in.’ And of course, [it’s] your right to dislike the choice.”

Sure. Maybe. It could be this. Or...

Arm-chair babbling idiot who plays too much video games here, I am one hundred percent convinced that it has nothing to do with visual fidelity and everything to do with that asthmatic engine they've been dragging since Morrowind. Can't prove it but... you know. Just a hunch I get from playing their games.

[–] Posts@discuss.tchncs.de 5 points 1 year ago (1 children)

It sure reads like they are saying "more fps makes game look bad", but my assumption is that they mean " if we want this to run at higher fps we will have to reduce fidelity or the engine cant handle it". At least thats what I hope they mean

[–] hybridhavoc@beehaw.org 2 points 1 year ago

Yeah, reducing graphical fidelity is often one of the things needed in order to increase framerate. That is not unique to their engine, or any engine.

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