this post was submitted on 10 Jun 2024
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Haha I had exactly the same result. I tried kaizo Mario and couldn't make it past the first 10-15 seconds.
This GDC talk about the level design for Celeste is a pretty fascinating look at how were the nuts and bolts of making it come out so polished + good
Here is an alternative Piped link(s):
This GDC talk
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