this post was submitted on 21 May 2024
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[–] NuXCOM_90Percent@lemmy.zip 5 points 5 months ago (3 children)

Day one, blah blah blah.

But this also really highlights an incredibly unexplored "setting" for Souls games (or even games as a whole): Battlefields.

To my knowledge, only Nioh 1 (and to a much lesser extent 2) ever really approached that. The feeling of being one unstoppable murder beast of a guy sprinting from cover to cover as what feels like hordes of mooks with rifles unloading on you. Diving into a trench to try and limit the directions you can be attacked from. And storming into an officer's camp to assassinate them.

Instead, we always get there after the war (which will likely be the case here since the story stuff is almost always set "in the past" for ER) or we'll be off on our own and just hear a few rumbles in the distance.

[–] ToaofTime@lemmy.dbzer0.com 10 points 5 months ago* (last edited 5 months ago) (1 children)

In Dark Souls 2, the giants memories were active warzones, with active npc fighting and artillery. Not in a field though.

[–] NuXCOM_90Percent@lemmy.zip 2 points 5 months ago

Giant Lord or whatever TLG's old name was has some vibes of it where explosions happen until the boss fight starts. But it is still very much on the outskirts of a battle with just a fancy skybox.

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