this post was submitted on 06 May 2024
66 points (97.1% liked)
Linux Gaming
15257 readers
63 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You have to enable compression in fstab.
Ah okay, cool. It's that easy? Does it compress all existing data after that or is it only for new data?
What would I have to do to compress existing data?
It is only for new data.
For example, you would have to defragment your filesystem again with
btrfs filesystem defragment -r -v -czstd /
. Wherezstd
is an algorithm and/
, a root path. With this command, the default compression level will be used, which is level 3.Be careful, defragmenting the btrfs file system will/can duplicate the data.
As for a mount point, if you decided to use zstd algorithm with level 1 compression, just add the
compress=zstd:1
orcompress-force=zstd:1
to the mount options (fstab or while mounting manually)So I set up my system with btrfs in the last days and I converted two external drives (from ext4) (mainly game) and run defrag and balance, because it was mentioned in a guide to compress the existing files. Was that a bad idea? Didn't read anything about duplicates.
It is fine. You can use the duperemove tool (or bees) to find and remove duplicates.
https://btrfs.readthedocs.io/en/latest/Deduplication.html
So it is out-of-band deduplication and has to be done manually.
Also, by default cp and most file managers use a reflink copy (data blocks are copied only when modified)