this post was submitted on 26 Apr 2024
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Steam
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Steam is a video game digital distribution service by Valve.
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How much of a percentage does Steam get from each sale?
About 30%, which is industry standard.
Source: https://oyster.ignimgs.com/wordpress/stg.ign.com/2019/09/GameRetailerCuts_infographic-1.png
Considering that Steam is more accessible to smaller developers (as the article points out), how much do you think they should take?
I was just curious considering the praise angle of the story. Everyone complains about Apple’s 30% cut from their store, but for some reason it’s ok or “praised as a democratic platform” when everyone else does it.
Apple and Google's 30% not only hits the base price, but every single transaction that happens inside apps as well. Imagine a toll bridge in front of your nearest supermarket where the people working the toll booth inspect every bag of grocery you bought and then charged you toll based on what you bought there.
Apps arent entirely like video games. If you wanted to open a non-subscription based music store or book store or whatever, you'd find it economically impossible to pay the publishers their cut, apple their cut, your server host their cut, and have anything left over for yourself without charging your customers their arms and legs. This is why all those kinds of apps are subscription based. You can cleverly batch and bundle stuff in a monthly subscription fee which gives you room to dance around google and apples high fees and have enough money to keep your lights on.