this post was submitted on 24 Jan 2024
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Roguelikes are a pretty specific genre of game that generally feature procedurally generated levels, permadeath, no meta progression, tile-based gameplay, hunger systems, randomized loot appearances, etc. Nethack is probably the best known example of a true roguelike.
Roguelights are a wide variety of games that feature some of the features of true roguelike but not all of them, most commonly procedural generation and permadeath, but most of them feature meta progression.
Honestly if you've ever played a true roguelike, the difference is immediately apparent. They're usually not very similar at all. There's just a very good chance that you've never played one, they're not exactly wildly popular.
And just to stress: if a game features meta progression it is not a true roguelike. In true roguelikes, you start from zero every time.
This is how I've seen it. I only like the Lights usually because I enjoy meta progression. I feel like it makes the difference for me to feel like I'm not just wasting my time. I should also mention I'm pretty terrible at games so the meta progression helps me make progress where other games I'd be stuck too often.
I generally prefer rogue likes these days for the variety, but I do think meta progression can also make it feel like wasting your time in a different way. The game becomes gated by wasting enough time to unlock the rest, and doing so can feel more like an inevitability than an accomplishment.
I get that side of it. I honestly rarely play any games these days looking for feeling like a sense of accomplishment. I just play for an escape more than that.
I also enjoy some grindy games. So the meta progression can fit that for me. But I certainly agree it isn't for everyone. That is what makes gaming so great. Usually something out there for everyone and it would get pretty boring if they were all the same.